@Jordano_Tekken You can cancel her puncher vision dash into supers. So when doing the dash input to the left you just do the last part of the super input to the right.
Canceling the first hit of One-Two Puncher (6A) into Parry Puncher C on block pressure opponents would often press and get hit. Now I can set the crossup after roll recovery for that and also after the combo situation. Vibe Check continues. #kofxv_vanessa#kofxv#kof15
@PubliQGC Combos are the same, being able to cancel on block out of EX upper and EX straight seems more for pressure and to destroy guard gauge if the opponent doesn't have meter and a reversal. Still working on that one.