4 lessons on how to render mediocre looking volumes in 4 render engines, starting tomorrow.
I should have titled these, because now I'm confused which is which.🤷♂️🤦♀️
Arnold, Vray, 3delight and Octane.
Get ready for mediocrity.
Digital paintings can be tricky. Start with the basics first. These tips are industry standard stuff that are used by the biggest films and games on the planet. Give it a try. My notes for today include:
1. Camera Basics
2. Composition Basics
3. Lighting Basics
More to come...
Hey y'all! I was super fortunate to start working on a new series on video at @unity3d where we explore and combine different Unity features to build prototypes!
Check out the first episode:
https://t.co/LSLggOSGDw
The #WaveFunctionCollapse algorithm has been introduced by @ExUtumno as a texture synthesis method and nicely used by @OskSta for procedural generation of 3D buildings. Wait, what, how do those relate? Sounds like totaly different applications!
⬇️ Answers in the thread! 1/18
Cleaning up the project from my last tutorial so I can share it on github.
Github almost ready, link coming soon.
(tutorial: https://t.co/iWKIeV5drr)
#screenshotsaturday#madewithunity#tutorial
To celebrate and thank you for electing "Aura 2 - Volumetric Lighting & Fog" for @unity3d as the BEST ARTISTIC TOOL #UnityAwards 2019, I will be giving away one license every day from Dec. 23rd to Jan. 1st.
Like and retweet and I will randomly pickup one winner every 9pm GMT.