@falsestr1ngs518 //no i do, challenge runner of UT/DR since i was 12. less experience with rune, of course, but i still have played it enough to know almost everything (which is why im making accurate templates and text guides)
@falsestr1ngs518 //don't need to, i plan to just manually edit it all together. it's a pro of having around 500 hours in deltarune i know how stuff looks
@falsestr1ngs518 //The walkable pathways are the issue. Since they are moving tiles, undertalemodtool loads them as 1 stretched tile, and so it essentially looks like 1 patch of grass. Left is normal, right is a raw rip.
@falsestr1ngs518 //not at the moment. currently, my focus is within undertale's later areas, as well as hometown. alongside this, chapter 1 is the hardest so far, as i have to manually recreate the ground in the field of hopes and dreams.
@falsestr1ngs518 //here are a few examples, the room rips will probably be released later down as I need to do fixes to every room manually for them to look good.
@falsestr1ngs518 //yes, it currently contains rips of rooms from the game files, and will later receive accurate fonts, tutorials on text formatting, templates for accuracy regarding battles, rooms, etc, as well as other things.