I recently made a big update to the game. I've added in tons of new gameplay mechanics! Join the discord and play test the game
Check out the full showcase for the update:
https://t.co/Euhfb0QETO
A collection of screenshots from the latest update. I'm looking for feedback! If you can spare 5 minutes, please feel free to play test. You can find all the relevant info in my bio
It's been several years since my last post. Project Maiden Voyage is now Amazonian Shaman!
Download and playtest the prototype now: https://t.co/8t1crnLsyP
You can also join the discord via the invite link on the itch page
@MH_Wishengrad That's a good point. I haven't quite decided on how the final HUD will look yet. It'll look a little cleaner by the time I finish the build.
This weekend, I added in some additional special effects and worked on the warning layer in the background behind the trees, so you can see what enemies are coming up before they spawn. #GodotEngine#indiedev#gamedev#shmup#gameart
I'm giving my first playable build out to the folks who have already played the previous builds. After a few more builds, I will invite everyone who signs up to the e-mail list at https://t.co/MpEuAchoZW to assist with play tests 🎮
#IndieDevHour#GodotEngine#GameDev#Indiedev
@XAPHYRA_ I went from Monogame to Godot. I chose it over Unity because I like the way Godot's Scene/Node architecture is setup. It makes development easier to think about, imo
Added in spawn animations for these ghost enemies 👻 Before, they were just spawning out of no where. I realized it was important for them to telegraph their presence before they spawn!
#ScreenshotSaturday#GodotEngine#shmup#indiedev#gamedev
A much improved background brightness feature compared to the old version I had to scrap.
The video shows how it looks like with 100% (which is the default), 50% and even 0% brightness for the background elements.
#screenshotsaturday#shmup#GunFencer#indiedev
@ArcapCreative I'm currently working on the special attack mechanics that will give you a variety of different attack options. More details will come for that soon