Just a random guy, I go by he/him. I do art but mostly just scroll around the site.
I try to stay SFW but my stuff isn't exactly for kids/people under 18.
I was going to post links & stuff when I got shit together but I guess I should do this for anyone that cares about it
Links to places to find me in the comments below. Please be aware I'm not always active on some places.
If everything calms down I'll unpin this & remake later
You’re telling me Sony made this extremely game changing business decision to stop making discs for games, and they didn’t have the foresight to let their business partners and retailers know before hand????
Now Im positive they did this shit off a whim because of GTA6 not having a physical release
Everybody gangsta saying “I’m so mentally ill *quirky* teehee :3” until they show what Real rock bottom / instability looks like
I hope this show can be the wake up call to those that need it🫰🏻
Buyee announced that due to new regulations implemented in the US, plush toys are now banned and cant be shipped/purchased
• If you’re able to declare it properly, you should encounter no issues
(Link in the thread below on how to do that)
Rest in peace to the original voice of Max Goof 🕊️
Many Disney fans grew up hearing Dana Hill long before they knew her name. As the original voice of Max Goof in Goof Troop, she gave Goofy’s son a sharp, raspy, funny, and genuinely kid-like personality, the awkwardness, attitude, heart, and humor that made Max feel like more than just “Goofy’s kid.”
Hill’s voice had a rare quality: youthful, rough-edged, emotional, and completely believable. For many fans, her Max was the version that introduced the character before A Goofy Movie turned him into a teen icon.
Dana Hill passed away 30 years ago this month, on July 15, 1996, at just 32 years old. Her time was far too short, but her work still lives on every time fans return to Spoonerville and hear Max trying to find his place alongside his dad.
Rest in peace, Dana Hill 🙏
The depression of seeing people go "Just make your game longer than 2 hours!" is truly a needle in a pressure point.
It invites slop fattening or sloppy releases. It financially damns devs who can't make larger games.
Demanding they release short games for free? Arrogant.
This is the kind of thing that brings a tear to my eye. Artists inspired to develop tools that mirrors the workflow of the old masters? Incredible stuff.