Making Games Only We Would.
To find out more about what we do, check out our website https://t.co/fQIfDPDeII or our itch page at https://t.co/Cvm8eJKrhe
#gamedev#indiedev#games#menacegame
Updated a NPC sprite: Tired Tina, a single mother of an energetic 8yo and a screeching baby. (Subtle detail: the number of flowers on her cardigan represents the minutes of sleep she gets a night!) See our sprite quality improve!
#indiedevhour#gamedev#indiedev#characterdesign
Debating whether we should provide a set of preset colours or just a full RGB picker. Thoughts? Dare we give players such power?
#indiedevhour#gamedev#indiedev#menacegame
Added colour picking options! Players will be able to change their hair, skin, and clothing colours. Took ages to split the Carl sprite into the dozen or so materials, gonna be thrilllllling to do it all again for Caroline.
#indiedevhour#gamedev#indiedev#unity3d#menacegame
We decided to try out the new version of #Blender3D by modelling our park shack for #menacegame. Verdict: the Loaded Games offices are reporting a 66% decrease in confused questions about how to close unintentionally opened UI panels! Nice one!
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Tinkered with the stealth mechanics of the game, adding a UI indicator for when you've been spotted as well as a corresponding tutorial prompt. Really need to improve UX and UI but it does the job for now.
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This week we textured our first 3d object in #menacegame, a park bench. We wanted to make sure our 3D objects don't look weird next to our 2D sprites. Do you think the cartoon edges work, would you add or change anything?
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We've been thinking about how to tutorialise #menacegame non-obtrusively while still catering to zero-experience players, so we've started adding these popup buttons to the UI. UX & assets aren't done yet, but what do you think so far?
#unity3d#madeinunity#gamedev#indiedev#ux
The second sprite update for #menacegame, Birdman Bill. He's an NPC who can be found in the park feeding his beloved birds. We're getting a little faster at developing these, what do you think of his design and the art style?
#indiedevhour#characterdesign#gamedev#indiedev
Our current weather effects implementation using the #unity3d particle system. As you cause more dismay and chaos in #menacegame, the weather will reflect it by getting more and more miserable. Wild pathetic fallacy. How do you think it looks?
#madeinunity#gamedev#indiedev
Decided to add a blue noise texture to our wall fade shader! We're pretty happy with the result. The video below demonstrates it with a bunch of different noise resolutions. Which one do you like the most?
#screenshotsaturday#unity3d#madeinunity#gamedev#indiedev#menacegame
Our previously mentioned screen door transparency shader applied to one of our horrific-looking prototype buildings in #menacegame. Maybe it's best to keep it faded out for now. What do you think of the shader?
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Our male player character Carl's new sprite. He's the strange new guy in town, and he wants nothing but to cause dismay for the townsfolk around him. A real menace. This is his third sprite so far, what do you folks think?
#menacegame#gameart#characterdesign#gamedev#indiedev