The demo for "Coding with DOC" is OUT at last!
FINALLY! That took a while...
Please check it out, and if you have any feedback (or run into any problem ^^') don't hesitate to tell me! :D
Get it for FREE on Steam:
https://t.co/neYtsJS2gu
#steam#horrorgame#indiegame
Good progress on the story side: I've now written all the interlude conversations!
Some concepts for the later parts of the game are also taking shape. ^^
I've also implemented audio settings.
#horrorgame#devlog
Get the "Coding with DOC" demo on #steam:
https://t.co/neYtsJS2gu
I've now started work on the next day level!
This took a while... There was a lot of code that needed to be adjusted to make the new mechanics work.
Fortunately, this next one should be easier to make.
#devlog
Get the "Coding with DOC" demo on #steam:
https://t.co/neYtsJS2gu
Making good progress on the current day level, though I can't really show anything without spoiling the gimmick. Hoping to be done with this one by the end of the month! (so like, next week)
#horrorgame#devlog
Get the "Coding with DOC" demo on Steam:
https://t.co/neYtsJS2gu
what do you mean I forgot to announce the demo update was out
Well... It's out! The second halves of the daytime levels now have additional visuals and a background track, because MalM is extra like that.
#steam#horrorgame#indiegame
Also have this silly image to celebrate.
I've finished putting in some more details, both visual and audio, to the chases. I'll release an update that adds them to the "Coding with DOC" demo next week!
#steam#horrorgame#indiegame
Get the Steam demo here:
https://t.co/neYtsJS2gu
While working on the 3rd day level, I've also been trying to give a bit more punch to the MalM phases. It's still very much a work in progress, but the goal is to make those parts of the game feel creepier, as they should be.
#indiegame#horrorgame#devlog
Wait, it's been HOW LONG since I last shared something? Dang, well then... Hm...
Progress on the level has been kinda slow, but here's some dialogue?
Looks like the testers aren't doing great.
#indiegame#horrorgame#devlog
I'm now back to working on the day levels! This next one's a bit different from the first two... I don't really have anything to show yet, though. ^^'
#indiegame#horrorgame#devlog
Finished work on the aforementioned new mechanic!
It took a while to really hammer down some of the specifics. Because of that, an illustration I made for it ended up unused and unfinished. So, here it is!
#indiegame#horrorgame#devlog
Just released a new update for the "Coding with DOC" demo!
It improves language support and, most importantly, adds a feedback button on the title screen! This leads to a form where you can share any, well, feedback you may have on the game!
#horrorgame#indiegame
With the demo released and #SteamNextFest over, it's time to get the rest of "Coding with DOC" done!
I'm currently focusing on mechanics for later night levels to keep the player on their toes...
Wishlist on #steam:
https://t.co/neYtsJS2gu
#indiegame#horrorgame
#SteamNextFest is on!
If you haven't already, check out the demo for "Coding with DOC"!
Alternate between stationary horror and top-down stealth throughout the first 3 nights and 2 days of Story Mode.
Then, put your skills to the test in Nightmare Shift.
https://t.co/neYtsJS2gu
The update to the "Coding with DOC" demo is out!
The main addition is "Nightmare Shift", unlocked after completing the Story Mode part of the demo.
This freeplay mode lets you choose the danger level of each threat. Try to beat it on max difficulty for a REAL challenge!