i really satisfied with the way the top down from the farm works cause at a glance you can look at how your automation are working with out running to that spot
#indiegame | #gamedev | #indiedev | #automation | #farming | #sims
I have a bit of a progression system now in the game.
I also found a soft lock to if the player spent all there money they wouldn't be able to do anything. To prevent this i have weeds that spawn around the farm the player can pick up and sell
#godot#indieDev#gamedev
I have a bit of a progression system now in the game.
I also found a soft lock to if the player spent all there money they wouldn't be able to do anything. To prevent this i have weeds that spawn around the farm the player can pick up and sell
#godot#indieDev#gamedev
So here the start of day to making my little automation farming game. The graphics are still scuffed but you can see more of the loop now. i think i need to tweak the size of auto harvester but its a start.
#indiegamedev#gamedev#FarmingGame#automation
I'm going to start here yapping about this idea i been playing around with. Think satisfactory with but like farming. I got the basic game play loop in place and a nice fly over mode.
I find where i get stuck though i have the means to do the programming and design but i lack the skill to do the art work so a lot of these ideas never make it out of the prototype faze.
#indiegamedev #gamedev #indie #farmingsim #Farming
im going to start treating this like a blog about the ideas and game dev stuff I'm working one. I been wanting to find a outlet where i can shit post about things i have on my mind. i think i should just bite the bullet and do it on x
#gamedev#indie