While the team is making sure Q2 is fully up and running, let’s not forget to get our hands ready and our devices charged for the final build.
A lot has been happening behind the scenes at Logic-Dev, late nights, constant iteration, rebuilding systems from the ground up, polishing mechanics, improving visuals, and pushing every project closer to the experience we originally envisioned.
Every test, every bug fix, every adjustment brings us one step closer to delivering something truly memorable.
#game #LogicDev #GameDev #IndieDev #UnrealEngine #Gaming #DemoReel #IGN
While the team is making sure Q2 is fully up and running, let’s not forget to get our hands ready and our devices charged for the final build.
A lot has been happening behind the scenes at Logic-Dev, late nights, constant iteration, rebuilding systems from the ground up, polishing mechanics, improving visuals, and pushing every project closer to the experience we originally envisioned.
Every test, every bug fix, every adjustment brings us one step closer to delivering something truly memorable.
#game #LogicDev #GameDev #IndieDev #UnrealEngine #Gaming #DemoReel #IGN
Founded in 2019, Logic-Dev has embarked on multiple projects over the years, let’s walk you through some of the ideas, systems, and worlds we’ve brought to life.
From fast-paced combat mechanics to immersive multiplayer experiences, each project reflects our drive to push creativity and technical skill further with every build.
This demo reel is more than just a showcase, it’s a journey through our growth, our experiments, and our vision for the future of gaming.
And we’re just getting started.
#LogicDev #GameDevelopment #UnrealEngine #IndieDev #DemoReel
🚨update🚨
Target system made perfect ; you can now lock on to an enemy without the hassle of blocking them while fighting, giving a 1v1 battle feel, making the game more immersive and reducing the idea of the game looking like God of war. 👀
🚨update🚨
Target system made perfect ; you can now lock on to an enemy without the hassle of blocking them while fighting, giving a 1v1 battle feel, making the game more immersive and reducing the idea of the game looking like God of war. 👀
🚨update🚨
Target system made perfect ; you can now lock on to an enemy without the hassle of blocking them while fighting, giving a 1v1 battle feel, making the game more immersive and reducing the idea of the game looking like God of war. 👀
We just rolled out a major improvement to Otite's locomotion system !, he can now seamlessly transition between walking and sprinting, making gameplay feel smoother and more immersive. Big shoutout to the team for pushing the boundaries! #OtiteReborn#gamedev#IGNFanFest
We just rolled out a major improvement to Otite's locomotion system !, he can now seamlessly transition between walking and sprinting, making gameplay feel smoother and more immersive. Big shoutout to the team for pushing the boundaries! #OtiteReborn#gamedev#IGNFanFest