im probably not the one to do it cause im busy with other stuff, but a cursed/relics mod for bo3 could be a cool addition, adding a bunch of additional easter eggs to the official maps to unlock equipable modifiers
@Freckleston63 when 3 zones are set up like
a > b > c
a player in zone c, while a zombie in zone a, is "too far away" and gets marked for recycle if not watched
adjacent zones are manually set up, so 2 neighbouring zones could be non adjacent
i think this was changed to happen mid bo3 season
@Freckleston63 someone might of said something like this already but im pretty sure this is a zoning thing. zones are like big triggers that are used to tell where a player is, and what zombie spawn locations to use so it doesnt spawn them across the whole map or in an unopened area.
while rebuilding perk machine models for the mod ive been messing with textures to reduce asset use, and reuse image assets where i can.
games after bo3 and some community custom perks use a lot more materials than older ones and it bloated the mod a bit
some examples so far