Happy birthday A Plague Tale: Requiem, and even if it has been a rather strange year for me, thank you to all the players for your incredible expressions of love and support. Now... it's time to get back to work! 🎂
It's #Blocktober time!
Happy to share some of my work on @APlagueTale Requiem (1/3 🧵)
Here's the 2nd level, it was very challenging to design in such a peculiar architecture.
Awesome art by the very best @RahanDeLaJungle#leveldesign#gamedev
One year ago the music performers of the computer game @APlagueTale: Requiem were announced for the first time 😍
@EstonianPhilCC had a great opportunity to discover new genre and collaborate with the composer @oderiviere ❤️
Rat game just got even better.
#APlagueTaleRequiem's Performance Mode is live, with a 60 FPS mode for PS5 and Xbox Series X as well as additional graphic options for PC!
A Plague Tale: Requiem a gagné hier 4 prix aux Pégases @AcademieJV !
Merci énormément à toutes nos joueuses et tous nos joueurs, ainsi qu'à l'ensemble de la communauté pour ce soutien sans faille ! Encore bravo à toute l'équipe d'@AsoboStudio ❤️🐀!
Vous ne pourriez pas profiter de vos jeux vidéo préférés sans les level designers. Découvrez les secrets de ce métier avec Kevin Pinson (@huitmottes), lead level designer chez @AsoboStudio (A Plague Tale).
C'est l'épisode 1 de notre série ON:, dédiée aux métiers de l'ombre !
”It took us more than 3 years to achieve visuals with even more variety, darkness and beauty than we did for Innocence.” Olivier Ponsonnet, @APlagueTale Art Director
@ArtStationHQ just published an Art Blast featuring #APlagueTaleRequiem artworks! 👉 https://t.co/3Irv4BhFv6
We are happy and proud to announce that #APlagueTaleRequiem
has been nominated for the #SteamAwards in the category "Outstanding Story-Rich Game" 🐀
Vote for Amicia and Hugo's adventure here: https://t.co/RwCx8z4lv6
Amicia’s Crossbow from A Plague Tale: Requiem ✨
This took just under a month to construct out of foam & worbla! I’m super happy with the paint job :) #APlagueTaleRequiem#APlagueTale#Amicia
Marty Stratton, @idSoftware Studio Director, lied about @DOOM Eternal's OST events in a Reddit post that used disinformation to blame me entirely for its failure
Later, he offered me a six-figure sum to never speak about it
The truth is more important.
https://t.co/zSNo2QG1mI
Now that some time has passed since the release of Requiem I finally feel like it's fine to say we made a game that we can be proud of and that had an impact on the people who played it. I mean we've made a lot of steamers cry!
Absolutely thrilled by the vibrant and positive reception of #APlagueTaleRequiem!
We're infinitely grateful for the overwhelming support we received. From the bottom of our hearts: thank you!
Get the game now: https://t.co/kSnDw4UnHK