On January 26th, the MYTH INVITATIONAL LoL Creator Tournament is happening!
There are still a few spots left—should YOU be on the roster? Or know someone who absolutely HAS to join?
Let us know!
Tag your favorite creators, comment below, or DM @iKipsate to make it happen.
@milianalove I saw somewhere that women are better at seeing things clearly and better at differentiating color or whatever and that men are better at seeing things that move quickly if that makes sense. Could be a correlation if that’s the case
Maybe it’s like in chess and it’ll just grow.
@RiotPhroxzon Death’s dance bleed makes it so if you take damage from a champ then the bleed counts as “parrying” so your W automatically deals extra damage. I don’t think that’s intended
@RiotPhroxzon Her W parry mechanic doesn’t make sense to me. I think it should deal more damage and the shield gets larger if you successfully parry. If you don’t then less damage and shield.
It’s way too easy to just get a massive shield with the 175% bonus ad scaling
@RiotPhroxzon QIYANA BUFFS QIYANA BUFFS QIYANA BUFFS QIYANA BUFFS QIYANA BUFFS QIYANA BUFFS QIYANA BUFFS QIYANA BUFFS QIYANA BUFFS
I swear if they give her 2 base armor I’m doing things my lawyer told me not to do
Patch Preview 14.21!
Bounties
- Some significant bounty changes coming this patch that have been cooking for a while; some of the reasoning here is to make bounties feel more intuitive to players across both champion and objective bounties
- Would recommend checking out Phreak's patch preview for the nitty gritty details
- The high level is:
* Bounties will be more tightly correlated with gold in and gold out
* When players are negative in bounties, getting gold will bring them back to 0 progressively, rather than a 0-7 player getting 2 kills and then having a 150g bounty, 2 kills may or may not be enough to get someone back to being worth 300g
* Killing players repeatedly will both acquire less bounty, but also give less gold
* Objective bounties will be a bit more based on Gold rather than XP to better match player sensibilities, even if it's less accurate (more aligned with what players associate with leads, especially in Pro Play)
Systems Changes
- Lethal Tempo is a tad weaker than alternatives for the melee carries, so we're giving it a bump after Grasp was nerfed out for them
- This is also to keep the power level roughly the same for them with the BORK nerf
- We acknowledge the concerns around buffing Yone/Yasuo last patch while they're dominant at worlds; the reasoning for that was because 14.19 changes were a nerf to them and we were restoring a bit of power while skewing them a little towards crit as their items were too skewed towards non-crit
- AP is still a little too strong and crowding out Lucidity in particular; bringing down Sorcs as a result, because we think Lucidity is in a reasonable spot and don't want to buff it
Champions
- Will talk more about champions tomorrow
- A bunch of the changes this patch are for champions that we had to cut last patch
@Spideraxe30 Why are they taking the easy way out by buffing her jg. Why not keep her in mid as was intended and like how we want her to be.
I think they could’ve given back the passive damage we lost 😔
Gonna be doing an A-Z series starting on february 20th, gonna be playing every single champ in the game on the top lane (fun)
I wanna make it a bit more fun by getting some experianced one tricks (gm+) to coach me on some of those, so if ur intrested in doing that lmk
@doaenel That’s cool and all. But did you know what spear or shojin on Hecarim is the most broken thing in the world?
You’re just not ready for that conversation