I finally hit that publish and they're available to purchase on gumroad! This is has been a nerve racking journey but a fulfilling one. I'm eager to see what people do with these critters TuT. I've the link in the Replies
I made a Furality somna themed outfit for
@LongEar 's Fennek vrc model! Includes themed textures as well as a seperate colormasked version for use after the con
I'm running a 20% discount across all my currently available VRC models over on gumroad! Just use the Code: Longear2024 at checkout, valid till Jan 2nd~
promo image made by the wonderful @SlushyOtter ��
I've just released an adorable set of underwear for @LongEar 's new base the Fennek! you can grab em on gumroad to induce fennek cuteness https://t.co/fCqDojaQgm
@FizzyxFresh no, not by default. Its suppose to be for those that own the ottaroo but i think I'll just add it in the next update for consistency sake.
Face tracking of the Fennek using the VIVE Focus Vision
They've been addressing the meme worthy quality of the eyetracking, they're getting there. Eye Widen and Pupil Dilation is still inactive.. one thing at a time I suppose.
@Ratscratched hard to give a solid answer to that since vr headsets are so subjective. atm, its not ready.
It's not an awful headset, but its not great either with cheaper options having better lenses fidelity and software support. I'll say wait on this one if you really need non-META FT/ET
@IlonkaLin @KoolestKib I derped and didn't check to see that the button for the vrc avatar link button took. it's there for sure now!
give em a test drive and see how it feels :>
For people looking to get 3D models, I hope you can cut your modelers some slack since it's much different from 2D
It is INSANELY hard to get everything working properly for a realtime, full body tracked model that has live2D level of modeling, texture and animation detail
🧵🔽
@FelixFoxZ15 @LiindyVR im piss at giving news of progress, im very much a heads down working till i have something to show, sort of person. i do sometimes stream on my picarto where im named ReignsLovelyWard
@RaccoonRezillo@LiindyVR a small example of the constraint that enables the digi ankle to follow your real ankle. normally, when you give the digi ankle full rotation, it has the issue of over extending, the planti thigh data kinda reigns that in. but its not perfect. So I looked to a aim constraint
@RaccoonRezillo@LiindyVR so there is a weird constraint relationship that's driving the ankle of the leg. there is a 2nd foot on the digi legs that has a constraint referencing both the planti thigh and planti foot. this bone also contains the empties for the aim constraint on the digi ankle
@RaccoonRezillo@LiindyVR this allows you to bend your leg as you normally do and the foot will attempt to stay parallel with the thigh, but when you also input the rotation data of the planti foot, you'll still have control of the ankle. you can adjust the influence by adjusting weights of each target