First (rough) pass on the fog of war is done. I'll make it prettier later, but for now it works. Now onto implementing other islands... ๐ค
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Spent a few days reducing the size of an hexagon (32px -> 16px) so I can make granular buildings instead of big blocks
I'm not 100% satisfied yet (I feel like the roads are too big now), but I feel like it's a step in the right direction!
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Life is calm on the newly settled island, as the pioneers are slowly harvesting the resources nearby.
(If you're wondering why the sprites are ugly, it's because I made them~)
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Itโs finally taking shape! Still need to iron out the detailsโlike getting the cart to actually follow the road ๐ โbut Iโm proud of the progress so far.
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@nostalgicrealms@SandorHQ Obvi it would be better to have a different death animation for each monster, but having a generic death doesn't shock me!
I think at some point in the gamedey process it's good to cut some ideas off otherwise the game is never gonna be finished
โI've never seen the tech landscape shift so dramatically in my career. AI is literally reinventing the rulebook as we speak. We arenโt just building software anymore; we are architecting the soul of the next century.โ
- Kyle, 22, Business Development Associate at DocuSign
Every week/month new games from solo or small developers often "out of nowhere", achieve success in the 100Ks of units, and at times millions. The industry is not broken, has simply evolved over the years and the old models often do not fit into the new reality.
It's very basic, but I'm slowly putting the mechanics in place
Here, a cart is transporting iron ores from the nearby mine to the city, to be processed into construction material
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You're designing the camera controls of a top-down strategy game; what should the camera do when the player presses the Right Arrow after having pressed the Left Arrow?
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