One Coin, two chains. The End of the PvP Area onchain.
SOL: HPcG2DDjb1Dk7dUrvNXka8ZcU5zwnRiSVXZE9bxGhhLZ
ETH: 0x904e720e92fee3ef03636b488b98857b6e4c4c67
MM operations go back live within the hour.
We're pausing the Factory while we test the MM on $LOOP and monitor it closely.
Once that's done, the Factory (Launchpad) reopens, and you'll be able to launch with different pools, with the option to run your own MM (locked).
We're also rolling out different fee models for devs, plus bigger injections for devs who launch the most on the platform.
Build here, keep building, and the platform backs you harder.
Once a coin hits the threshold, fees flip:
• 50% dev
• 20% $LOOP
• 20% $LOOP top holders
• 10% buyback of the top 10 coins
Devs earn by pushing their project. $LOOP holders earn from every coin that makes it.
How V2 works:
At launch, 100% of fees go to the MM Wallet. Funding the MM first means a bigger vault buy + dev buy, so every coin starts with real support instead of a thin chart.
$LOOP is NOT being relaunched.
Same token, same contract, same CA. Your bags stay as they are: no migration, no snapshot, nothing to claim or swap.
V2 upgrades the platform around the token, and $LOOP stays at the center of it.
1/ Update on $LOOP 🔁
We ran a lot of simulations before launch, but onchain behaves differently: real volume, real timing, real bots. Sims can't capture all of it.
So we're building Loop V2, based on what we learned live.
$LOOP update: at launch our peg bot hit a safety sell limit within seconds and stopped matching prices, so https://t.co/LXMJMKdxWd ran ahead of Robinhood Chain. Funds are safe. We are working on an upgrade to fix this and will share more soon.
The MM is currently not fully operational, but we are bridging funds to keep it running. Our simulation tests have been running well, but volatility is currently high. Give us some time, and we will continue building and improving the system. The MM is locked!