@realradec Hearing an idiot like Layden say this proves Xbox can still recover. If only they’d realized in 2020 that keeping the One dashboard was a terrible move, and that they should've bundled the official removable/swappable battery pack while still allowing AA batteries.
@theafsan23@SynthPotato Devs lock targets based on worst case scenarios, not interior scenes. You can't oscillate from 30 to 60fps frame to frame; the stutter would be unplayable. A 10% volatile CPU boost can't bridge a 100% gap needed for 60fps. Stability matters more than temporary spikes.
@theafsan23@SynthPotato RAM, GPU, and PSSR only lift graphics, not simulation. GTA 6 bottlenecks the CPU with its physics. Xbox SX has a stable 3.8GHz CPU, yet people expect 60fps on PS5 Pro's volatile 10% boost, which downclocks its GPU by 1%. It can't run both at 100% under heavy loads.
@Seph3k@SynthPotato Source: “trust me bro” Now every game uses the same engine? Meanwhile, Sony's store page only shows irrelevant gimmicks as "innovative features". No word on 60fps because the CPU is the limit. When Sony doesn't brag about performance, read between the lines.
@ymnis_v1@Centristgamer@linojamer@ManaByte@PaulTassi@Forbes You don't get it. Halo's 4 player coop manages cross progression via MS servers, treating splitscreen as online. On Xbox, cloud syncing is free. On PS5, Sony charges a Plus toll because it pings external servers. A game made for Xbox that new management arrived too late to cancel
@justxavierisunc "Bugged"? GTA 4 runs at a flawless 60 FPS on Xbox. The final mission just requires more effort and skill to mash the button faster, that’s it. Go touch an Xbox, your hands won't fall off. Stop crying for a port and enjoy the smoothness. People forgot the awful PS3 performance.
@justxavierisunc@JamieMoranUK "Bugged"? GTA 4 runs at a flawless 60 FPS on Xbox. The final mission just requires more effort and skill to mash the button faster, that’s it. Go touch an Xbox, your hands won't fall off. Stop crying for a port and enjoy the smoothness. People forgot the awful PS3 performance.
@SumDumbPlayer@_SquadCast@JamieMoranUK Treyarch confirmed these are dedicated ports with “no performance upgrades.” You went from the 91 FPS x86 limit to hoping for 120 FPS only on PS5. These ports don't exist to push PS5 tech; it's just filling Sony's massive BC gap to safely monetize nostalgia.
@SumDumbPlayer@_SquadCast@JamieMoranUK You're literally making things up. Sony never updated the PS4 SDK for 120Hz. That’s why Rocket League and Warzone were stuck at 60 FPS on PS5 for months while Xbox had 120 FPS via BC. Devs literally stated back then that a native PS5 app was mandatory for 120Hz. Stop lying.
@SumDumbPlayer@_SquadCast@JamieMoranUK Halo MCC required 343 Industries to spend years completely rewriting the code base and physics engine of 6 different games just to uncap those framerates. Iron Galaxy is doing a budget preservation port, not a multi million dollar engine overhaul. Awful comparison.
@SumDumbPlayer@_SquadCast@JamieMoranUK That's factually false. Sony's PS4 SDK strictly forbids outputs higher than 60Hz. Warzone never ran at 120 FPS on PS5 via retrocompatibility; Activision had to build and launch a native PS5 app to bypass Sony's limits. Do some basic research before guessing.
@SumDumbPlayer@_SquadCast@JamieMoranUK You're comparing a PC port of a 2016 engine to a console port of a DirectX 9 game. Iron Galaxy was only hired to port Uncharted to PC, Naughty Dog did the PS5 app. Activision is paying them for a basic preservation port, not to rewrite an obsolete engine from scratch.
@SumDumbPlayer@_SquadCast@JamieMoranUK You act like the PS4 didn't exist 7 years ago. Iron Galaxy obviously targeted the older PS4 SDK to hit both userbases at once. Activision isn't going to double their budget with two separate teams just to avoid backward compatibility. It’s basic business logic, not a tech mystery
@SumDumbPlayer@_SquadCast@JamieMoranUK You admitted the PC engine is capped at 91 FPS, but now hope they'll magically invent 29 more frames. It's a PS4 port running via BC with basic resolution boosts on PS5. New servers won't rewrite physics. Let me guess, you also expect DualSense haptics?
@SumDumbPlayer@_SquadCast@JamieMoranUK If PC development had to strictly cap the original engine at 91 FPS just to stop the physics from breaking, a port built on a 2013 PS4 base definitely won't change that. Iron Galaxy isn't recoding core mechanics; it's a direct port locked at a stable 60 FPS.
@SumDumbPlayer@_SquadCast@JamieMoranUK Naughty Dog made the Uncharted 120 FPS PS5 native app, not Iron Galaxy. Official sources already confirmed these CoD ports have zero performance upgrades, new features, or crossplay. Come on man, at this point you'll say they are adding an FOV slider.
@SumDumbPlayer@_SquadCast@JamieMoranUK You're confusing hardware limits with game design. This is a PS4 port running via backward compatibility on PS5. It will only boost resolution and textures, but the logic stays at 60 FPS. Iron Galaxy won't rebuild a 15 year old engine.
@SumDumbPlayer@_SquadCast@JamieMoranUK You're comparing Warzone to a 15 year old engine. Warzone was built for high framerates, but classic Black Ops physics and fire rates are hardcoded to 60 FPS on consoles. Forcing 120 FPS would completely break the core gameplay. A direct port is meant to keep the original speed.
@SumDumbPlayer@_SquadCast@JamieMoranUK You're totally right about the x86 PC architecture; that's why they aren't using PS3 code. However, the game physics and netcode are still tied to 60Hz. Keeping a stable 60 FPS is necessary to ensure fair cross gen matchmaking between PS4 and PS5.