@ScumGame Give us the new command for private server mp please, we pay to maintain server for people to play, we need those commands. Also some are useless in SP (like knockout)
@AddisonBeaufort@ScumGame If you know that it's an NPC shooting you, of course. But as far as my server is concerned, if it's a player attacking you, you have to let yourself be killed. What matters is the log, then the staff will take action. For this reason it is necessary to be able to distinguish them
@AestheticReflex@jack_skrill@ScumGame I've been running a pve server for 4 years, I deal with new players every day. If they're afraid to approach other players because they confuse them with npc's they don't socialize, which really hurts the pve gameplay itself
@jack_skrill@ScumGame ok, now tell that to a player who just bought the game that he can't play online in PvE because you think that those who can't distinguish THOSE NPCs from players shouldn't play.
@TheOrphanTosser@ScumGame We paid for the game, and i paying for a server, so we play it how we want.
If I wanted to just raid or bang-bang I would go to CoD or Fortnite.
Grow up buddy
@The_Ericking@Tonskatemore @jerry_SCUMGAME @utopia97531@Aaran56326539 finally a smart answer! Yes armbands are a solution, but not for those without a team or who have just started playing. And in a PvE many players come to learn the game, socializing and being able to get closer to others is important
@Tonskatemore @jerry_SCUMGAME @utopia97531@Aaran56326539 Despite your poor knowledge of pve servers, I inform you that it is enough to keep the damage settings for players active (by default) so that they can hurt each other. Even if the server rules forbid it.
@jerry_SCUMGAME @utopia97531@Aaran56326539 Interesting person, can't two teammates accidentally hurt each other because they don't pay attention to where they shoot? Should we throw realism down in the toilet?
@Aaran56326539@ScumGame I'm talking about servers not areas. It's not instinctive to shoot someone who looks like a player in PvE. Should we sacrifice friendly fire for NPCs? We need something to distinguish them or the players
@blues_luciano@gamesnzhit@dedaPong It's just my opinion, I repeat, I appreciate the dedication they put into the game and their commitment, I love this game.
@blues_luciano@gamesnzhit@dedaPong Cooked foods are far too unbalanced compared to the metabolism. I could go on all day. What I really don't understand is why they dedicate time and effort now to creating frivolous things when in my opinion they should be dedicating their efforts to finishing the work done so far
@blues_luciano@gamesnzhit@dedaPong My point is that all too often they seem to prioritize the wrong things. The outposts have been there since 0.7 and are still incomplete as are the modular vehicles. The boat has been bugged for many months and is still like this.
@blues_luciano@gamesnzhit@dedaPong If they didn't implement things and then remove them (see planes and bikes for example) and didn't waste time making things of dubious usefulness like miniskirts and lapdance emotes (but the list would be very long), maybe we would have already arrived at 1.0
@gamesnzhit@dedaPong They will certainly be well organised, but seen from the outside as players it seems that they have somewhat confused ideas on how to organize their efforts. That's why I asked