@StoodUpOtomo Disclaimer: I'm not the sole programmer of Snes9x, I'm just one of the contributors, but Piko did include some code I'd written for Snes9x without asking or properly getting any license clearance. (1/x)
@StoodUpOtomo Later, Piko removed my specific code (and other expansion chip code not being used by Bubsy) but left the rest of the Snes9x code (still violating the license), and later yet they seem to have replaced Snes9x with a another SNES emu, presumably under proper license. (2/x)
Wonderful tribute to Near in the latest sd2snes firmware. Near had been looking forward to this release as it fixed a very strange bug that was uncovered thanks to their Bahamut Lagoon translation.
@Foone Perhaps it gets classified as Keter after a foundation experiment in introducing signs in various typefaces goes horribly awry: "The Helvetica Scenario"
@joefulgham Is your old old gamma world 4e character generator still up somewhere? The old url seems long dead. The javascript still seems to work, even on the internet archive version, but is there a live version somewhere?
@textfiles Those design documents for the first HP laser printer (presumably the HP LaserJet, I'm guessing the built-in fonts and not the PostScript cart), I had assumed all documentation for that was destroyed in the HP Archives fire. That's an amazing find, I'd LOVE to see those scanned!
This could be done for envelopes or LFO too, and could in theory act as a sort of crude waveform compression, in theory... Its an odd idea. Maybe it would work?
I'm looking forward to the 'superformula' patent expiring on 20200509, I think it might make an interesting audio synth core, especially if combining multiple waves (at various frequency ratios) together additively or multiplying, a bit similar to James A. Moorer's DSF synthesis.
Another cool idea is to use a spectrum based 'constraint' and randomly generate superformulae until you find one that meets that constraint, then add or multiply a bunch of these together to "shape" a waveform spectrally or even just the wave hull itself.
@Foone Interleave the roms as 100078-003 even, 100078-004 odd, then open the result in binxelview, set bpp to 1, width to 2048, height to 16. its an 8x16 codepage 437 font, and I've never seen it before personally.