It makes playing the game as a casual player because you have a job just not fun. Reviving a player should give more incentives because a $500 bribe does fuck all 90% of the time.
I'm starting to hate Wardogs the more I play it. Not because of the game itself, but because of the players playing the game. Half of the people I end up playing with will completely refuse to revive you even though there's 10 of them in the immediate 100m range.