Using Geometry Nodes cloth dynamics to drive bone physics.
The result is good enough for me — can’t wait to attach props to my running characters!
simulated cage -> mesh deform a triangle -> compute triangle’s transform -> transfer the transform to target bone via constraint
Cave, flamethrower and lithomite – a tiny test shot. Blender's new hair dynamics node is working perfectly, and my custom geonodes for smoke sim works just fine, happy :-D Keep going on the full short! #b3d#geometrynodes
[WIP]Geometry Nodes gas simulation Still polishing my Geometry Nodes gas simulation setup. Trying to achieve a boundless adaptive domain—the result is looking pretty promising :D #b3d#geometrynodes
WIP
Grid is finally out of experiments. I tried some smoke simulations in Geometry Nodes before. I’ll update them using new closure features and the new grid nodes just added yesterday… Super happy to see much more volume-related work can be done in Blender!#geometrynodes#b3d
@Div696022765107 Thanks! The node group needs more work, I will upload somewhere (gumroad maybe) when I think it is more usable. I’ll post on X when that happens 🤞
WIP
Gas simulation in blender geometry nodes, this time with initial collision detection.
Particles are advected by the velocity grid of the simulation.
#b3d#geometrynodes
XPBD strut soft bunny WIP in blender geometry nodes.
Strut generation for volume and bend, distance constraint only. No self-collision yet.
30 sub-steps, 524 vertices, 96 frames ran approx 4 minutes on my 13 inch M2 MBP.
#b3d#geometrynodes
Something work in progress
Playing around with Grease Pencil v3 and new For Each Element Zone
New features inside blender 4.3 will push everything even further...
#b3d#geometrynodes