enhanced version of an effect i've been working in
one of the aspects I've improved is making it work with uv/rotation randomizable sixpoint lighting maps
#RealtimeVFX#UnrealEngine
new experiment:
particle-driven raymarching shader for Unreal Engine with HLSL
variable number of SDF move inside the shader by reading from a buffer texture
this way you can control the shader inside niagara
#UnrealEngine#ShaderArt#Raymarching#VFX
some tests on sci-fi force field shader
the core functionality of dynamic and random offsetting within a single mesh works in a similar way to Pivot Painter.
#Shaders#VFX#gamedev
⚔️ procedural medieval levels in UE5
i’m working as a side project using the new PCG system:
– splines generate corridors of any length and width
– you can also create rooms dynamically
this is just an early build
#UnrealEngine#PCG#gamedev