@matiasgoldberg When upgrading my SDK I got a new error which I corrected by referencing semaphores using the acquired image index (and creating as many semaphores as I have swapchain images). Is this what you're talking about? I noticed the vulkan-tutorial seems wrong about this too
@okonomiyonda Use clangd, export compile_commands.json using something like bear -> you get a proper Lsp. You can setup lldb or gdb for debugging tools and for the build system, use Makefiles or CMake. Your experience will be 1000 times better than Visual Studio
@EliasDaler e.g. Render the scene to sRGB fb, then create a UNORM image view of it to give it to ImGui which renders to a UNORM fb. Since you use a UNORM img view to sample from and that your output is UNORM, vulkan does not mess with your scene's colors
@EliasDaler I also had problems with colorspace and ImGui so here's my solution: trick Vulkan to apply gamma correction only when needed by using UNORM & sRGB image views based on whether you want the correction to apply or not.
@endermanch I used it for an OpenGL project with the neovim editor. It was pretty solid with performances close to windows. I also used it during my PhD for a few months before switching to 100% linux when I realized I was exclusively using WSL rather than windows
L'édition 2022 de #ChallengeDoc#ULille est lancée ! Cette rencontre organisée depuis 2016 par le collège doctoral permet de mettre en relation structures et doctorant·e·s pour des projets de collaboration de courte durée !
En image, un projet mené avec @ArmeeszoneNord ⤵️