SORTEIO
GTA 6 ULTIMATE EDITION (a de R$549,90)
🔰 Regras
- Dê RT nesse post e me siga!
- Comente a plataforma que quer o seu GTA.
- Ative as notificações do perfil.
Resultado 28/06
finalmente achei o vídeo do momento que o ancelotti vai até o arbítrio e basicamente quer dizer: ANULA AGORA FILHO DA PUTA!
ele teve que ser segurado porque mexeram com o filho favorito dele
No jogo de hoje eu decidi dar uma chance e assistir a transmissão do SBT, e em 45 minutos o Galvão:
- Disse que o juiz não tem honestidade
- Criticou mil vezes a organização do jogo que alertava os gols de Marrocos X Haiti no estádio com meia-hora de atraso
- Criticou a FIFA dizendo que os funcionários de organização dos jogos não têm respeito com ninguém
- Disse que a forma que a FIFA tem organizado a Copa é uma vergonha
Um véio com a vida resolvida não tem ninguém que segure.
Starting later today, Vanguard will be able to run in on-demand mode for players on Windows 11.
You just need to enable some optional security features for your motherboard, and your taskbar can have 256 of its pixels back. Take it away, @deteccphilippe.
A new era of THE ONE PIECE is coming. ⚓
Experience Luffy’s East Blue adventure like never before with WIT Studio’s all-new anime adaptation.
Streaming exclusively on Netflix in February 2027. #THEONEPIECE
🚨PRIMEIRO TRAILER do remake de ONE PIECE, "THE ONE PIECE".
Estreia em FEVEREIRO DE 2027 na Netflix.
- 1ª temporada cobre os primeiros 50 capítulos do mangá, até o encontro de Luffy com Sanji.
- 7 episódios com duração total de cerca de 300 minutos.
MVP T1 Miss Fortune will be available for direct sale at our legendary skin price point (1820 RP) for three patches upon release. After that, she will go into the Mythic Shop, be priced in Mythic Essence, and be available on a rotating basis like other Worlds MVP skins.
Hytale Shared Source - Our Plan:
We're releasing the full server source, the protocol, and all Hytale assets, even the stuff that never shipped! It will be on GitHub, with access modeled after Epic's Unreal Engine source: a valid game license and accepting the program terms will get you an invite to our GitHub org, where you can view, clone, and download the repo.
Updates ship with every release and pre-release. You'll see a branch for each, pushed automatically through our CI/CD pipeline. We strip individual commits and author data for two reasons: to protect the team's privacy, and to keep the constant churn of our trunk-based workflow out of the public history. Next up, we'll publish the sources jar to Maven so you can browse the code right inside your IDE.
On contributions: we won't accept PRs yet, but there's a path to opening them up. Honestly, we don't have the capacity to review them without tanking our own productivity, and in the age of AI we'd drown in volume. It's not that the contributions are bad. It's the sheer number.
We've spent years in open source, and nothing kills the passion faster than PRs that sit unanswered. That's how a repo turns toxic, and we won't do that to you. Keeping it semi-public and license-gated also helps us moderate and reduce spam access and keep our lawyer happy while still giving the community the ability to see and use the code with Hytale.
Here's the plan: we'll start with an invite-only contributor model for select community members. As that proves out, we'll promote the trusted ones to maintainers who can push PRs to the team. Once we have maintainers we trust, we'll open contributions to everyone, alongside a code of conduct.
The legal framework was the hard part. We wanted to give you maximum freedom inside the Hytale ecosystem while stopping competitors from copy-pasting our code.
It took far longer than it should have, but we're glad to ship it. This pulls the community out of the decompilation gray zone, for both the developer experience and the legal side.
https://t.co/WTZA4Z29G7