how important is it for conversion if ad campaign is targetting outside of the US/Europe?
unfortunately geolocked in SEA
@athcanft thoughts on tiktok admaxxing outside usa?
I launched my project on Product Hunt last week.
4 upvotes. 0 signups.
Felt like the product flopped. Then I looked back on number that mattered: my launch post had 11 impressions.
Nobody skipped signing up. It's just that nobody saw it
Reminder to lock in your distribution!
@filiksyos Definitely disagree. You can't let the X algorithm be the judge of your app's worth. All that matters at the end of the day is exposure, so if you don't have a lot of followers, your best bet is the exactly those "worst places"
When I was 10 years old, I made a Minecraft clone and put it on the Chrome Web Store so I could play on my Chromebook.
It got over 200,000 downloads.
Until I got an email from Mojang.
My school gave everyone Chromebooks, and like every kid in 2018 I loved Minecraft.
But there was no way to play it on Chromebooks.
It couldn't run Java, no workaround, there was nothing you could do. At the time I was just starting to learn to code, so instead of accepting that, I started searching on Google.
I found out that Chrome OS could run Android apps back then. Google had a tool that let you package an Android APK as a Chrome app. So I took the Android version of Minecraft, packaged it, and put it on the Chrome Web Store myself.
It worked.
Suddenly I was playing Minecraft and every kid with a school Chromebook could play it too.
It spread way past my school. The download count was well over 200,000, and I started getting emails from schools around the world, complaining that their students were getting distracted, messing around, joining each other's servers and talking smack in the chat ๐
Reading emails from school administrators on other continents about a thing I made because I was bored in class. It felt crazy to me.
Then one morning I woke up to an email from the Chrome Webstore. It was a DMCA takedown notice sent by an official employee from Mojang.
November 9th, 2018. The app was gone. RIP๐ชฆ
The email was pure legal boilerplate. They had no idea they were writing to a 10 year old.
Honestly, even with the legal jargon, I didn't feel scared at all. Mojang acknowledging me in some way was the coolest thing that had ever happened to me.
(Geometry Dash's CEO also sent me a similar email shortly after, but that's another story.)
The app only lasted a few months, but I still remember the rush of checking the download count every morning before school and watching it jump by thousands overnight. Refreshing a dashboard, and having my heart race over a number.
Nothing I've felt since has matched it.
That was eight years ago. The rest of this year I plan to spend chasing that feeling again.
Last month I bombed a Java midterm after knowing some theory and syntax but having no practice. 54%. My course had no way to practice and just showed code on the slides.
So I built Kodo: upload your lecture slides, get coding problems on exactly what your course tests, with auto-graded test cases you solve in the browser. Python, Java, C, C++. (kinda like LeetCode)
I've been studying with it for my own exams since.
https://t.co/cfBQIYO4xX
@athcanft I'm 18 rn and I've been doing web design for many years but I feel like web design and the other skills you mentioned can just be done by AI nowadays and have low costs (eg $199 websites) - how would you get customers and reach $2k mrr?
Day 3: Getting close to submitting my first app ๐ค
Honestly crazy how fast I've progressed with this project using Claude Code, this would've taken weeks
Stop overthinking your app idea.
I launched Claude Code, did some market research and went from zero to App Store ready in 2 days.
No fancy tech stack. No spending weeks on fixing little things. Just picked the idea, opened my laptop, and shipped 1 main feature.
Tomorrow I'm submitting to the App Store.
The best app is the one that actually ships. Your distribution does the rest.