I wanna be more open in social media about this game, I love working on it, it's been such an immense opportunity in my life.
I hope you look forward for it, level design it's been a part of my life ever since I was a kid and now I will be able to fully show the world my work!
ARTIUS: PURE IMAGINATION
THE NEW DEMO is HERE!!! PLAY IT!!
๐ฅ FAST-PACED momentum ACTION!
๐โโ๏ธ PLAY as 4 different characters with their own UNIQUE MOVESETS!
๐๏ธ PROTECT THE SHORES FROM THE EVIL DUCKS!
@STGshmups I founded this on my own with the skull sensor, I felt like a fucking genius, tho it did took me a try of going through that section again, I thought the only secret was that dark area hidden near the end
Let's do something about that pathetic magick of yours,,,!
๐ถ MESMALIE, my occult visual novel with point & click mechanics, releases July 9.
Wishlist on Steam & try the demo in the meantime!
I've categorized my level design philosophy by 3 main characteristics
Design, Use and progression of game mechanics
Layout, Geometry the level wants to depict
Structure, Blueprint of the level and the connection from each room or section.
New adventures are blooming in DELTARUNE Chapter 5, coming to Nintendo Switch 2 and Nintendo Switch on June 24 as a free update! #NintendoDirect@UnderTale