@GnomeMedia@JagexRamen I went back to right before BGH's release, and it's not super diverse there either. Random 10k xp/h until 27, then various box traps to 99 (chinchompas, skillchompas, grenwall, tortles)
I dug more, and before skillchompas, it was still other box traps
@AirNathan119@JagexRamen To build on that, we could probably just "build" the net spots to become permanently netted/roped, instead of micro managing despawns of these. Doesnt really change anything overall, except some nice QoL
@JagexRamen Box trap (and other) baiting is too annoying to be worthwhile since you need banking. Like if fishing bait/feathers were non-stackable, that would be insane. Electrified traps kinda work for that, but cost a ton of comps. Grenwalls are faster to get from slayer than hunter(???)
@JagexRamen Some hunter tools to be added yo toolbelt, like teasing stick
Multiple deadfall traps at once.
More intuitive way to lock movement at whirligig, instead of opening the customization interface.
Theres something janky about the delay with resetting traps and the forced-walk 1 tile
@JagexRamen Give Amascut the ability to put one of our items in jail until we *defeat* her, explicitely not until the encounter ends. It really subverts the expectations, and could really instill fear "i wont bring my spare eof cuz it might get put in jail"
@JagexZact@JagexPebble It looks pretty good, the ground textures around it really make it clash tho, it cuurently has a "modded-in" contrast I think? And maybe a bit too tall on the front gate? interesting direction!
@JagexBlkwitch In aesthetic and flavor I absolutely love this idea, in game design, it means a clan vex is now unlimited tele straight to GE, outclassing medium varrock diary, and stepping on the foot of ring of wealth/fortune/lotd. And no mor tele to south fally, I trust you'll find something!
@JagexSpyro Last recall 👀
Production prodigy or production master would be lit, silverhawks, auto-hunter, always 100% stamina, infinite stall pickpocket.. the last osrs leagues had a lot of really cool relics that would just work here
@JagexDaze Good set of additions in today's update! Thanks!
I was looking at the GIM storage wiki page to see if it included the changes, and noticed that they are keeping a list of common requests. It's pretty comprehensive and detailed, might help in the future!
@JagexBreezy@JagexStu I've been keeping up with updates in design channel, any teasers on how far along you got through that large list?
Very excited to see this come to live!
@Puprs1@JagexBlkwitch@JagexStu The teleport is actually quite nice yeah, especially for no reqs.
I wouldnt mind if they added an unlock from fally diary to move F-telly out there. Or adding a proper tele in reg spellbook? Idk
@JagexDaze You could probably get some really good stats of bad early game skills/training methods by checking what has been jotted, or what skills "choice" lamps were used on.
Thieving was brought up a lot, agility too. Summoning is another for sure.
@JagexDaze Early game weapon non-necro progression is broken. At 70 you have to get crystal/necrite/nothing? All the choices at 70 mage are super rng or require a lot of quests + high skill prereqs for blisterwood.
Ranges is similar but has crystal bow. Necronium axe is not augmentable.
@JagexDaze Also from my partner: the UI for monster buffs/debuffs is too small, and the icons cant be deduced logically (yellow icons with red bar = stun immune???)
Also in f2p, you apparently can't area "loot-custom".
Caches are tilting with 3-4 cres at once, or unplayable solo.