Hello! I've created a stat chart for #MarioKartWorld. Here's the link: https://t.co/YlE2TuOHmk
There's still potential work ahead for other hidden stats such as handling, but thinking I'm done for now. Feel free to use the chart, and ask questions, etc. :)
A couple Whistlestop online strats. Main highlight is jumping into the back of the sign for the ending rail. (I find it so much easier than jumping earlier).
Also, extra trick at the first item set. Easier than the wall ride strat, IMO. #MarioKartWorld
Playing through the #KirbyandtheForgottenLand Switch 2 content for the first time, and I'm a bit impressed by how smooth the Gear Mouth movement is. Climbing walls in 3D tends to be awkward in a lot of games. But I've barely even practiced here, and I'm already able to do this:
Looks like Desert Hills has smooth terrain in the middle of the road, while the sandy area outside the middle is rough terrain. Possible that the terrain needs to be different anyway for visual effects (if there's a difference here?), but hooray for making things complicated?
@CrypticJacknife@CrypticJacknife Hey. Just wanted to follow-up here.
I've verified that a track can have more than 1 type of terrain. So that proves that I was incorrect on my "track-based" stats theory. Now that I've done this, I can agree that we definitely have terrain-based stats.
@CrypticJacknife Related testing footage. Haven't seen other people test these tracks. Not really expecting you to watch, but maybe if you're bored or something.
Starview Peak: https://t.co/ardcf2LnAq
Peach Beach: https://t.co/O3z1ynHH0e
@CrypticJacknife@CrypticJacknife Hey. Just wanted to follow-up here.
I've verified that a track can have more than 1 type of terrain. So that proves that I was incorrect on my "track-based" stats theory. Now that I've done this, I can agree that we definitely have terrain-based stats.
@CrypticJacknife Yeah, I ran similar Crown City tests of my own early on. Agreed that vehicles have bonuses.
(I created a stat chart in MK8DX and am doing the same for MKWorld. So I've been looking into this stuff quite a bit too and doing tests of my own.)
@CrypticJacknife Yeah. I was hoping to avoid that issue with time trials where I hold A and do nothing else. But the game's inconsistency messes with that slightly. Still have to make some judgement calls.
Some significant testing results here! Looks like hidden speed stats for characters follow 3 stat groups.
I'm a bit skeptical of "terrain-based" speed. I think there's a chance that it's "track-based" instead. That said, I'm not sure about my own theory here, needs more testing.
Okay.
I have solved the trifecta of #MarioKartWorld's hidden Terrain-Based Speed Cap Bonuses.
As it seen here, it is perfectly balanced. There are specialists in every class outside of Class 1 and 8.
Let's explain how it works.
🧵
@CrypticJacknife I'm not sure about my own theory though. It's possible that all of Koopa Troopa Beach falls under the same terrain type.
Also, should note that this game does not operate 100% consistently, so my own "Hold A" tests can give slightly varying results. (3/3)
https://t.co/j8UhGnUmL0
@CrypticJacknife That said, I'm somewhat skeptical of "terrain based" speed. I wonder if this is actually "track based" instead. Reason why I say that is that I found Mario and Luigi to be equal on Koopa Troopa Beach. Was occasionally able to get identical lap 1s. (2/3)
https://t.co/rX8LOb8xdh