No, bullets don't kill here. They save lives. Explore, survive, and heal in this small-scale open-world shooter. Restore the world from sickness to health.
We’re building this world as a small indie team, with heart, shadows, and fragments of light.
If our story speaks to you, help us grow.
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#Luminis#HealThemAll#IndieGameDev#GamingCommunity
In Luminis, peace isn’t silence.
It’s not the end of conflict, it’s what survives after it.
A quiet glow that refuses to die, even when everything else does.
LUMINIS
A game where you're not the hero… you're the guest.
Nature doesn’t fight back, it awakens.
Bioluminescent forests. Ancient energy.
This isn’t just a game. It’s a message.
#Luminis#IndieGame#EcoFantasy#GameDev#XGaming
You don’t have to kill to win.
Most games:
Kill or be killed.
Luminis ?
Heal and connect.
You use healing tools—sprays, soundwaves, plasma.
It’s not about damage.
It’s about hope.
#Luminis#UE5#indiegames#Steam
What if a shooter… healed instead of killed? Welcome to Luminis: Heal Them All
The world is corrupted by a strange virus.
You’re not here to fight.
You’re here to heal.
#indiegames#UE5#Luminis#gamedev
One thing I love about building Luminis is the environments
From glowing forests under the stars, to misty ruins and snowy peaks. I want every place to feel alive.
What’s your favorite type of game environment to explore?
In Luminis, I’ve been trying to make every place feel unique, glowing forests, frozen peaks, ancient ruins…
For you, what makes an environment unforgettable in a game?
Been working on Luminis — trying to make every place feel different.
🌲 glowing forests
🏔️ snowy peaks
🏛️ ancient ruins
🌅 colorful fields
Short clip + free demo 👉 https://t.co/zaJklkcePM
#IndieGame#GameDev#FantasyWorld#OpenWorldGaming#LuminisGame
We’re back.
At Miracle Studio, we’re building Luminis: Heal Them All ,a survival shooter with a twist: you don’t kill… you heal.
A new journey starts here. Are you ready to change the way you play?
👉 https://t.co/zaJklkcePM
#Luminis#HealThemAll#IndieGame#UnrealEngine5