@Rhinoguy797563 @realrynfox Now imagine that you have 200 of these in a map and all of a sudden that's 3600 draw calls being made every frame for each house (this is imagining no culling/lord's) - if you lower it to 2 mats per house then the same amount is only 400 draw calls which is manageable
@Rhinoguy797563 @realrynfox I do game art for my masters n specifically stage my shit in unreal - - our prof mentioned that unreal engine has to do a draw call for every material on an object and this quickly adds up. E. G you have a house w 18 materials on and each of them is called once per frame/tick.
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