Y yo añado más. Si no te pueden pegar en la cara (la nariz es el centro de la cara) pues no practiques boxeo, no digas que si a una PELEA de boxeo.
Me parece de primero de inteligencia entender eso.
Tema Rivers y Roro.
Para mi la razón la tiene Rivers, ni de coña me pego contra un casco tier 3 del free fire y menos si me lo dicen 2 horas antes.
Roro un poco victima aquí.
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@Eric_Lostie El fucking Fola no se tomó en serio el Pokemon Z y tuvo el descaro de irse de vacaciones en medio de la serie
Eric, es tu momento de vengarte del fucking calvogor.
Bro, tenían una forma de mover la cámara!!!! Alguien entiende el juego que pudo dar esa mecánica si hubiese estado en el juego?
Objetos ocultos en lugares difíciles de encontrar, masmorras súper ocultas, mecánica de combate. Dios mío, esto debió ser parte del juego
Palworld llega a esas cifras estando en prácticamente todas las plataformas y game pass. Tiene un mapa finito y nos existe un modo historia como tal. Es vencer bosses y conseguir diarios para enterarte de lo que pasa. El lore casi no existe, esto no es sostenible a largp tiempo
Que es esa tontería de decir que Palworld ha superado en ventas los 30 años de Pokémon?
Solo la primera Gen vendió más de 30 millones de copias, si ves todas las ventas de todos los juegos en ese tiempo supera los 30 mil millones de dólares.
Palworld has now outsold every mainline Pokémon game released since 1996. That’s not hyperbole, it’s the actual historical bar the new estimate clears.
Alinea Analytics puts Palworld’s lifetime sales at roughly 30.5 million copies following its July 10 exit from early access, with $700 million in gross software revenue. According to Serebii’s Joe Merrick, no single Pokémon game has crossed 30 million units since Pokémon Red, Green, and Blue in 1996, which makes the comparison driving headlines this week not just clickbait framing but an accurate, verifiable claim. A creature collecting game built almost entirely by a small independent studio has now out-sold thirty years of the franchise it was accused of copying, using a single title’s numbers as the yardstick.
The platform breakdown is where the real story sits. An estimated 86% of total sales, roughly 27.1 million copies, come from Steam alone, and the post 1.0 numbers only sharpen that gap. Since launch, Steam picked up nearly 1.5 million additional copies generating $25 million, PlayStation added about 300,000 copies for $7 million, and Xbox managed just under 70,000 copies for roughly $1 million, a fraction of the other platforms despite Microsoft’s console install base. The reason traces directly to Xbox Game Pass, where Palworld has been available since launch. Alinea’s playtime data shows nearly half of Xbox players dropped the game before the five hour mark, compared to just 12% on Steam and 23% on PlayStation, and only 8% of Xbox players crossed 100 hours versus 20% of Steam owners. Game Pass access didn’t just fail to convert Xbox players into buyers, it appears to have actively suppressed the depth of engagement compared to players who paid for the game directly.
None of these figures are officially confirmed by Pocketpair, Steam, Sony, or Microsoft. Alinea’s estimates are built from tracked storefront and engagement data rather than publisher disclosure, the standard caveat for any third party sales analysis in gaming. What isn’t speculative is the shape of the platform split itself, mirrored independently by at least one other Steam-specific revenue tracker showing hundreds of millions in gross revenue from Steam sales alone, a figure consistent with Alinea’s broader estimate even before PlayStation and Xbox are added in.
A studio that once got dismissed as making a Pokémon clone just quietly out-earned three decades of the games it was compared to, and it did it primarily on a platform where players actually had to pay to find out if the criticism was fair.
No banco. Jugaron contra los equipos más fáciles (y aun así sufrieron)
Les toco un equipo de talla mundial y no hicieron ni un tiro al arco. Lo siento pero no, este equipo fue una farsa en este mundial.
Que te voy a decir ídolo, nos hiciste creer a todos que era posible una vez más. Con 39 años fuiste el mejor jugador de la Copa del Mundo. Nos diste todo, nos hiciste volver a ilusionarnos y nos diste lo mejor durante 20 años. Si este fue el último baile, gracias por todo Lionel.