FYI
I am still here, still alive, very busy, since my partner and I started caring for my father full time in Jan 2025.
Hopefully in 2026 I will find some time to finish my many creative projects currently on the back burner.
Here's a new track that has been on the back-burner for a few weeks while dealing with Covid and then a middle ear infection.
Good to be healthy and finally able to hear again. ๐คช
More creative shit in the works. ๐ฉ
#music#track#new#see
https://t.co/BtIojjMgpi
I often refrain from commenting on posts because a majority of them are just fake bot accounts or disingenuous trolls grifting for engagement and wasting my time screaming into the void accomplishes nothing.
IMO there should a basic IQ / bot test for X accounts. @elonmusk
IMO Grok is a fast and accurate way (depending on how you hone your query) to seek out articles, studies and other sources of information in order to ultimately weed out and discern for yourself what is true or plausible based on a multitude of evidence and findings.
Why don't we work it out for ourselves?
Because most of us lack the time, means and monetary resources in order to properly study and test theories while running the rat race.
@IanCarrollShow@davidicke Anybody else getting sick of the waah waaah's!?
๐ญ๐ญ๐ญ
If more focus was put to the actual topic / theory and less on whining about what the "other" did or did not think to mention in open conversation we would all be the better for it.
We are all imperfect creatures.
IMO
IMO
Blind certainty is the death of logic and reason.
Open mindedness and skepticism are both useful tools in discerning reality.
Both sides of the coin grift on controversy for engagement and crave affirmation of their beliefs/biases.
I just wish you didn't have to tear each other down to do it.
Only have one good ear - battling this head cold one day at a time - music production is at a stand still atm. I took a mo' today to create a procedural terrain generator in Blender for some instrumental tracks. Fun.
#b3d#eevee#geometrynodes#music#WIP