@BoyaYolo Yes, but probably not in the way you might expect. Our current outfit system is designed around fixed outfit sets, rather than individual customization pieces.
Some of you might be used to seeing this kind of system already, but getting it working in UE5 is still pretty exciting for me!
It'll make animation work so much faster with smooth, adjustable physics, without having to animate every little movement frame by frame. Huge thanks to our dev on the team who made this possible. You've basically sent me to heaven. ๐
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I've created a water droplet system that behaves as realistically as possible while being optimized for gameplay. It has natural viscosity, flows along surfaces, and gradually forms droplets before eventually dripping onto the ground.๐
Gomen, Amanai
I probably won't be posting many game updates for a while since I'm currently focusing on making the combat system significantly better than it was in the previous version. As for the H-animations, you'll have to wait a little longer.
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There will definitely be gangbang scenes in the future
As for adding more playable characters, I can't say for sure yet. Faii already has so many possibilities for different gameplay styles and content that we haven't even started thinking about creating another playable character. There's still a lot we can explore with her first
Outfit Room Testing
There aren't many outfits available to switch between yet, but we've successfully developed the system!
In the future, I'll try to make it possible for players to use their chosen outfits throughout cutscenes as well. For now, the system has already been integrated into the Skill Upgrade menu and is working there.
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Finally got the Outfit Break system working! Now I'm wondering whether outfits should break with every hit or only when taking certain special attacks.๐ค
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I've been loving Deadlock so much, and I had to do something with my favorite ship!
Love the cute bookworm with the rough bounty hunter girl failure
Hope you enjoy~! ^^
SFX: @vranimeted
Voices: @ZmooshieVA
Models:
Silver: @F_ryps
Paige: @Bobot_jos
Download: https://t.co/SzHpRTwJcY
@NiceZebraBoy I think itโll be a bit bigger than before, actually! The previous version was around 11 GB, while the current test build is already about 17 GB.
I don't think that would work very well. Having the bar constantly increase on its own and slowing the protagonist down or forcing her to perform certain actions would just interrupt the gameplay unnecessarily.
There will be a Horny Meter, but it will only increase when the player makes mistakes, gets hit, or triggers certain conditions. That way, it feels like a consequence of gameplay rather than something that constantly gets in the player's way.
I still think an outfit durability bar is worth keeping, so players can clearly see how damaged their clothes are. Having outfits reduce incoming damage makes sense too, since they basically act as armor.
The idea of enemies being more likely to grapple her when she's undressed is interesting, though. I might explore that further!
As for the embarrassed gestures when her Corruption is low, that's already planned! I just need to get to it in the animation queue since I'm currently working on other animations. ๐
@KrystallizeYT Definitely not! That would get annoying pretty quickly, especially since I know some players would rather run around naked than keep their clothes on anyway. Haha ๐
There's an outfit durability bar in the bottom-left corner, separate from the HP bar. As its durability decreases, the outfit gradually disappears based on how much durability it has left. But maybe it would be better to remove the durability bar entirely and have the outfit break after a set number of hits instead. ๐ค
@Poisonarse Yeah, that's true. Right now, the clothes look more like they just disappear rather than actually getting torn. I might need to add damaged outfit variants instead of simply making them vanish. More work for the character artists, I guess. Haha ๐
Being a game dev means being the first victim of your own bugs. ๐
As you can see, our team agreed that we wanted to let characters move and play animations while in Camera Mode. But after implementing it, we discovered that the clothes don't follow the character's body anymore.
I can't even... ๐
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