[Aizen Gameplay & Kit]
1⃣Normal Attack
Multi-hit Zanpakuto slashes. Final hit grants Reiatsu Points. Dodges and counters do not interrupt his combo flow.
2⃣Counter
Deals damage, gain Reiatsu, apply 3 stacks of [Crush]
3⃣Technique
Deals damage and builds Reiatsu. Combo extension with Normal ATK/Technique Tap
4⃣Special Attack
Pulls Enemies, deals damage, gain reiatsu.
5⃣Battlefield Skill [Hado 90 Kurohitsugi]
Heavy Damage, apply 1 stack of [Crush]. During Kyoka Suigetsu, triggers with Normal Attack instead
6⃣Ultimate [Kyoka Suigetsu]
Enter Kyokasuigetsu State. Super Armor, Auto Perfect Dodge and enhanced basic attacks. Enhances Off-Field Battlefield Skill
7⃣Enhanced Off-Field Battlefield Skill
Finishing blow, ends kyokasuigetsu state.
#BLEACH #BleachSoulResonance
Such a bummer, because the story is actually good. The voice acting is excellent, the music is great, and the graphics couldn’t look better. The cutscenes and cinematography are amazing. The only flaws are the combat (which feels like mashing one button) and the pacing.
Playing through FF16 reminds me why I dropped the game years ago, and why I skip 70% of the story in FFXIV as well. I hope whoever is responsible for the pacing never works on a mainline Final Fantasy title again.
I could accept this if it were an MMO and stay quiet about it, but for a single-player mainline Final Fantasy game? Absolutely not. The pacing is horrendous—investigate, chase an Eikon Dominant, fight a Primal, return to the hideaway, complete fetch quests, talk to NPCs, repeat.
Dragon Quest creator Yuji Horii says the main difference between Final Fantasy and Dragon Quest is that the protagonists in Final Fantasy games talk a lot!
“But there's one key difference that I really saw back then: the protagonists in the Final Fantasy titles, they speak a lot. Whereas for Dragon Quest, the key objective for [the games], or the experience it offers for the player, is that the player becomes the protagonist themselves.
In Final Fantasy, you kind of observe the protagonist, but you're not necessarily becoming the protagonist in the games. So I thought that was a really interesting and stark difference between Dragon Quest and Final Fantasy, but I didn't necessarily see them as a rival back then.
[In Dragon Quest, protagonists don't] just start talking on their own. Final Fantasy, again, [the protagonists] just talk a lot.”
https://t.co/qkQurPhpqF