We put a devlog on the @SPRAWLfps steam page showing off our weapons. Would you want us to do one for the level design?
(yes these are levels from an FPS game lol)
SPRAWL zero has over 40 weapons, and this week we're giving an in depth breakdown into our design philosophy for them in our first ever Dev Log! Check it out below👇
I’m looking for players who have:
• A love for Y2K era shooters.
• Vibes for 2000's breakbeat, trance, and DnB music.
• The strength to survive in a broken cyberpunk dystopia.
• And strategy to use cybernetic enhancements and gravity manipulation.
This is SPRAWL zero!
SPRAWL zero has over 40 weapons, and every Wednesday we're showcasing one!
THORN: A powerful precision single-shot DMR forged by the Imago Dei gunsmiths and wielded by Sovereign class commanders. Pick your foes off from a distance, or get up close and personal.
Just don't miss.
Sprawl Zero has over 40 weapons. Each Wednesday we are going to showcase one.
Deimos: A shotgun that fires a devastating cone of cleansing holy fire, and anything caught in its crosshairs will take burn damage. Once enough is inflicted, your enemy ignites.
Arkane's games like Dishonored and Prey are huge influences on our dev team, and we wanted to capture some of their emergent gameplay in our world design.
Sprawl Zero has over 40 weapons. Each Wednesday we are going to showcase one!
Starting with the Gosen G12. An 8 round, pump-action shotgun that will supercombine into an explosive round if all pellets from a fired shell manage to connect.
I'm making Half Life 2, except you are a cybernetically enhanced super soldier in a brutal cyberpunk city collapsing under military rule and cult fanaticism.