We have finally shown Fable to the world! Super proud of the team here at @WeArePlayground. Honoured to be part of such a talented group of developers.
#Fable
https://t.co/n9ry1vfek6
Say you're making hex tiles with roads (like in Civ 5), but some of the tile variations are just rotations/reflections of others. How many unique tiles do you need? Why, obviously (2⁶ + 2⋅2 + 2⋅2² + 2³ + 3⋅2³ + 3⋅2⁴) / 12 = 13.
Let me tell you about Burnside's lemma. (1/n)
reminder that you should use exponential interpolation, not lerp, for multiplicative quantities~
if you want to find the frequency, zoom level or scale, halfway between 2 and 8, then the right answer is 4, not 5
lerp( 2, 8, 0.5 ) = 5
eerp( 2, 8, 0.5 ) = 4
I wrote an article about natively building SDF fractal noise (say for procedural terrains) by iteratively blending spheres as opposed to traditional noise displacement; because we need more "SDF-Native" techniques.
Article https://t.co/6s3aQRgT8I
Shader https://t.co/PzTFImGMeU
Here is the presentation I did for Indieway May 2021 where I discussed the design and development of Cubia in detail. You can learn more about how I designed the game mechanics, and how I approached solo development.
https://t.co/JaoFGB1dS6
#indiedev#gamedesign#gamedev#cubia
Check out Shader Graph Markdown @hybridherbst - Fully compatible with #AmplifyShaderEditor for #Unity3d. Customize your shaders and materials with headers, foldouts, notes and more.
How to use: https://t.co/UqfowXZwZA
About ASE: https://t.co/sKtJtEuraB