Sharing & Posting Art from Moonbreaker (unaffliated)
DM or Tag for a RT or a post with or without credit.
Respect artists and do not repost without permission
Hi!
I'm sharing #moonbreaker skins and art.
Feel free to DM me for a RT or a post w/ or w/o credit.
All skill levels welcome! So please be kind and only offer constructive criticism if asked.
Also want your best hashtag ideas!
#fanskin#moonbreakerskin#moonbreakerart
Looking to treat yourself or a friend this holiday season? 🎁
#Moonbreaker is currently 20% off as part of the Steam Winter Sale! ➡️ https://t.co/hykLz82K1r
Congratulations ibix (Old Saint Slopper and Elf Zax) and Corelar (Santa Deadeye and her Elfzos) for winning the Holiday Painting Challenge! 🎄
Thank you to everyone for their incredible entries. You made our job picking a winner very difficult 🥰
Balance changes:
Vortex Beam and Disruptor Beam: Increase cooldown to 3, reduced radius from 3 to 2
Corrosive Particles: Only affects each unit once
Escape Hatch: Unit takes damage equal to its Cost
Quetzalli: Cost up to 6, added Slow
Amplifier Bitol: Cinder cost increased to 6
#Accessibility considerations by devs is just the best! Thank you @obraxis and @Subnautica for going back and putting this in. 🫂💙
Building accessible games makes some folks world that little bit bigger, and it really is appreciated.
I just created a short feedback form about @Moonbreaker, and what you most want see changed.
If you're playing in EA (or if you bounced), I'd love it if you wrote up even a few words to help us understand what you most want:
https://t.co/RsWzmrArlc
it's been bonkers watching this game evolve from day one of Early Access. I had to step away from it past couple weeks for work and family visit/holiday stuff but coming back to this has completely renewed my excitement!
Want to learn all about the philosophy that goes into designing #Moonbreaker? 🤩
Take a trip into the thought process and vision that @flayra has for the game, where it’s headed, and the ideas behind the recent changes!
Catch the full episode here ➡️ https://t.co/ElFnx6FYzw
Want to learn all about the philosophy that goes into designing #Moonbreaker? 🤩
Take a trip into the thought process and vision that @flayra has for the game, where it’s headed, and the ideas behind the recent changes!
Catch the full episode here ➡️ https://t.co/ElFnx6FYzw
I had a lot of fun at @dayofthedevs this year, and I even got to hang out with @tedgill for a second. I recenty started at Krafton on the web team, and the @moonbreaker site launched from our team about 2 weeks after I joined.
@JakiStow oh he totally expected them to pay, where he is gambling is if he will be able to beat off the FTC because he is "so important to humanity"
The ad revenue was already leaving just because he is appealing to MAGA to add to his cult like supporters.
Good Morning All!
Moonbreakers miniature painting may be accessible but that doesn't mean the paint schemes have to be simple.
Check out the detailing on Maximus by EcoClone on the #moonbreaker Discord.
EcoClone was recently one of the winners for the Halloween Paint Challenge
@ntakism it might be a bit over tuned but I don't think it is as much as it seems on surface. Initiative and assists are still in P1s favor. It just reworks the meta a lot, once it settles it will feel better. IMO
Second Wind
Player 2 only: Gain +2 Cinder. Charges every two turns.
- Re-enable Stowaway
- Maximus health from 6 to 4
- Taria attack from 2 to 1
- Blindsider cost from 2 to 3
- Savria Safeguard cost from 4 to 3
- Switchback cost from 5 to 6
- Crosshair cost from 4 to 5
@Flayra came in hot before the tournament! Really excited to see how the changes play out at high level play.
DeadEye feeling like hot stuff as the dominate baseline 2 drop.