messing about with image based lighting in the software renderer and(skybox/skysphere) - note the tiny shiny sphere. Pattern around the edges is because there is not proper clipping, just throwing away all tris that have any verts outside viewport.
experimenting with wrapping the software renderer library up as Dynamo nodes, directional lights and normal maps working - hoping to get shadow mapping in soon. Last model is from the awesome https://t.co/hAIMGzL1Yz repo. My progress is here: https://t.co/pka6rOLXJq