I was finishing up a character from #WutheringWaves.. when suddenly I couldn't remember who she was..
Either way, I hope she becomes playable~ 😉😂
#ユーノ#Iuno#WuWaFanart#WuWa#鳴潮
Finding an MMO to play in 2025 is impossible. Which is why I made a video going over what I believe are the best free to play MMORPGs in 2025. You can thank me later. https://t.co/w1NWgPL2JA
Arknights Endfield is my most anticipated upcoming Gacha game, and I cannot thank Hypergryph enough for sponsoring my trip to Gamescom 2025 to test the game out.
I'm an insanly large fan of Arknights. I've repeatedly noted how much I love it, how fantastic it is, and how it's arguably the best tower defense game of its kind (Path to Nowhere is pretty damn good too though!)
When I was reached out to, to make a sponsored on-stage appearance for AK Endfield, I was beyond starstruck. Me? Really? At a major gaming convention like Gamescom? Holy crap that would be an honor. So I took them up, flew out to Germany with Mrs Stix, and met some incredible people.
The community manager was very relaxed, very welcome, and helped in every way he could. I met other #Arknights content creators (like @PlusMinusKettle and @zobnuy - incredible people btw.) I met some non-AK content creators. I met a lot of AK fans. A lot of people eagerly anticipating Endfield as much as I am.
I got to be on stage, in front of thousands of people over more than an hour, walk people through how to play the game, show off its combat, successfully defeat the Trolololaghalolipop boss - showcasing not only how great I am at video games, but also how awesome the character synergy is in the game.
Combat in Endfield is fantastic. It's not overly flashy or too rapid. It's slower and more precise.
Graphically, this is one of the best looking games on the horizon. They perfectly captured the essence of Arknights, and really accentuated what makes the Arknights franchise so appealing.
The world is filled with content - admittedly they'd already done some of the factory building for me so I didn't have to do too much.
I did get to engage a boss, I wanted to do a 2nd one but ran out of time as I spent too much of it just enjoying myself at their booth.
Which honestly brings me to my thoughts on everything -
This was a phenomenal experience. I don't know if they'll sponsor me for TGS (along with the other games that sponsored me for Gamescom,) or if I'll ever get another chance like this again from their team Hypergryph.
But this - Gamescom, and all of the game studios that reached out to me to provide me so many incredible opportunities is probably the greatest thing to happen in my career.
The community manager made all of this seamless. Smooth. Not a single hiccup along the way. Hypergryph was very professional, and left no reason to doubt how much passion, how much faith they have in their game.
They know #ArknightsEndfield is going to be a HUGE hit, and I do too.
Here's to Hypergryph releasing what is arguably one of the best upcoming Gacha games. I'll be there, every step of the way, doing my best to help it in every single way I can.
But most importantly: Thank you all for watching, because you all made this possible.
I LOVE ARKNIGHTS
The NTE Community Manager invited me to not only test Neverness to Everness at Gamescom, but also headline an enormous 1v1 event with iCrimax - competing in 2 types of gameplay: A Boss Rush (where the winner was decided by how many bosses we could eliminate,) and a Race (where the winner was determined by how many 1st place positions we got.) I won the Boss Rush (6/8 bosses vs his 2/8) but I lost the race (1-2/6 races won vs his 4-5/6.)
It was an absolute honor being able to participate in their major event, on stage, in front of hundreds of people. It was an absolute pleasure being able to meet the talented staff as well. They had the kindest, most compassionate group of women handling everything in a more efficient way than almost any other event I'd been to at Gamescom, to the point both Mrs Stix and I felt bad and offered to help them when we could.
The game felt better at Gamescom than it did during the Beta, and that's because I had the option of playing not only on PC, but also on a controller/console. The console controls felt faster and more fluid than the controls on PC did, heightening the combat experience for me. It also made the driving SIGNIFICANTLY better, which was one of my issues in CBT2. If they can replicate the controller controls for PC it'll be fantastic.
I had everything unlocked, bosses, world, characters, so I got to test more than I did during the Beta, which felt great. I could synergize better, engage in content better. Although there was still a single, glaring issue that stood out, and thanks to the CM introducing me to the Producer of NTE, we got to discuss it in detail: HP bloat. The amount of HP enemies - especially bosses - have. This line of communication was incredible, and I cannot stress enough how passionate these people are at producing the best game they can. I genuinely don't think they want a repeat of Tower of Fantasy, and instead, want NTE to be its own beast. With everything they're doing, the contacts they're making, and the lines of communication and partnership they're offering.. I think they have a hit on their hands.
I am incredibly honored to have been a part of this. I know some ToF players will be upset that I got given this opportunity, but this isn't about you. It's not about your game. This is about NTE, and helping make it the best game it can be. This transcends your issues - and transcends any issues I have with ToF. This is a very different game, with a very different potential.
NTE has the makings of a great game, and I wholeheartedly wish it succeeds. We need more good, high quality games. I'll be here every step of the way trying to do what I can - just like I've been doing with WuWa.
Thank you NTE - and every single studio at Gamescom that invited and sponsored us to host, or showcase your game. I had an incredible experience. #nevernesstoeverness #nte
HERE WE COME GAMESCOM 2025!!!
Being flown out to showcase and cover Arknights Endfield, Duet Night Abyss, Honor of Kings World, Neverness to Everness and MORE I CAN’T DISCUSS YET!!!
So excited and appreciative!! See y’all there!!!
Man, content creation is such a fucking yoyo sometimes.
You'll do 5 videos in a row that are 5k view 10/10's. You'll wonder wtf you're doing wrong. Then you'll do 5 videos that get 20-40k in a row, all 1/10's. You'll wonder how you can replicate that.
And then you flip-flop back and forth. You'll go up, down. Back and forth.
It's demoralizing seeing the lows - and simultaneously thrilling seeing the highs.
Damn.
What a sad day. Girls' Frontline 2 players have lost.
Mica have made their opinion heard: Skin Gacha remains. Continues to have 100 Pity. Continues to cost up to $200 or take over a year to accumulate the tokens as a F2P player, with no carryover between skin banners.
They decided the fate of this meeting even BEFORE it was held. They lied. They had absolutely NO intention of listening to feedback at all. Their "FAQ/Recap" of all the events was posted within mere HOURS of the meeting happening. Something of this magnitude does not get discussed and passed within HOURS. It takes DAYS. WEEKS. This is a betrayal of their players, and their players' trust.
As one of the best Gacha games in the genre (that I play every day,) Do better. Your players DESERVE better.
WUTHERING WAVES 2.6 LIVESTREAM WAS INSANE!
15 free limited pulls
10 free weapon pulls
flying in previous regions
2 major story acts (8 and 9)
tons of QoL improvements
support for more GPUs
Carlotta/shorekeeper rerun
Augusta/Iuno look ridiculously good
(SPOILER CARTE VS GALBRENA LOOKS WILD)
new tower defense mode
and so much more. 2.6 is gonna be a banger patch and I can't wait to play it on August 28th!
Hey hey! Ragnarok V: Returns has now officially launched! New players will receive an instant Novice Backpack - sign up and create a character to receive valuable items like an exclusive mount, a battle-ready mercenary, and more! #ad
Play on PC today!! https://t.co/50KbY3YUZn
Google Play/App Store: https://t.co/N3xgx687uP
Nobody is infallible. Everyone makes mistakes. Has bad takes. Makes a fool of themselves. If we can’t laugh at ourselves, admit our faults and learn from our experiences.. then honestly we’re screwed.
Ragnarok V: Returns launches on August 7th, 2025!
Ragnarok Online was one of the OG greatest MMORPGs of all time. Soon, you'll be able to journey through a brand-new 3D mobile experience.
Ragnarok V: Returns continues the legacy of the classic MMO, delivering a charming, anime-style 3D mobile game. You'll immerse yourself in a beautiful world, with countless skills and be able to group together and play with friends.
Welcome back to the world of Midgard, in the form of Ragnarok V: Returns.
Pre-register via website: https://t.co/CG0zdcCS8S
Pre-register via Google Play & App Store: https://t.co/3qRJck62zo
#ad
I sat down with @OofieTV@MaiRubeee@QueenOfTaming@The_short_nurse and @E_thin852 to discuss the Neverness to Everness Beta. What was good. What was bad. What needs improved and the future we hope for it.
Check it out!
https://t.co/6zd7BCCJh9
The Wuthering Waves 2.5 livestream was decent. Admittedly not as hype as the last couple, but that was understandable given I was expecting 2.5 to be a filler patch.
The Echo tuning/leveling feature is huge, that'll save a ton of time.
The new backstory into Augusta is huge. They're slowly delving into her character, and are building her up to be a major part of the future of Septimont and 2.5-2.8 which is great to see. We need additional focus on characters outside of Cartethyia.
The new areas look phenomenal. I can't wait to get to explore the underwater areas - as always they're killing it with visuals.
A main story update rather than filler update with a character story was unexpected but incredibly appreciated. Cannot WAIT to go up against Fenrico finally, and the 3-way free for all is gonna be fun.
Honestly, hype patch, incredibly excited. Not as hype livestream but not every stream has to be a banger.