Hey everyone,
Sorry for the lack of updates.
Development has been in hiatus since last May due to my other commitments.
The project should get back on track in the coming months.
We'll have more news to share when development continues.
Thank you for your patience.
-Woodfrog
Experience Mega Man 5 in the 16-bit of MM7 with the "New Style" of Sequel Wars! This extra mode has a total overhaul of the presentation and gameplay.
Even if you've played the original MM5, you will find new things to discover.
Found the time to get the new Mega Man Genesis engine up and running. Very proud of the results! 0 lag frames in this whole scene. The old engine (Sequel Wars Episode Red) would've hitched like crazy.
I know Ep Blue is taking time but trust me, it'll be worth it.
Made a blog post about the process of getting the title screen in @MMSequelWars to work, for anyone interested about the quirks of retro dev. Sometimes it's surprising what can end up being a challenge.
https://t.co/yUUq2dP2KW
#homebrew#MegaDrive#SegaGenesis#retrogames
The full soundtrack of Episode Red is up on our channel! The composers' personal channels (linked in the description) also have individual uploads of their tracks.
https://t.co/3infOIW8tf
#MegaMan#SEGA#ロックマン#fangame#homebrew#SegaGenesis#chiptune