MMXE now has a stage beaten screen! Showing the time, how many times you got hit, and the character you used, the stage beaten screen can be used to speedrun stages in MMXE. Download the playable build on our discord!
Hello everyone! Long story short, development for this project was reset and now there's a new version of the engine available to play around with. Feel free to try out Mega Man X Engine 2.0!
Join us next week on Steam's Endless Replayability Fest. ๐ฅ
[Spellbound Survivors] is
Action roguelike replayable game, were you fight army of monsters, gains massive weapons types and level up your skills to fight 25 bosses with their unique attacks.
#steam#steamgames #indiegames
#roguelike
I've figured out how to block the wall jump, little by little I'm adapting MMXE to work like a Classic Megaman engine, at least for Rock @MMXEngine#Capcom#MegamanX#MegaMan#videogames#fangame
Song:
"Conflict Settlement" by Alouette EXE: https://t.co/yIhOBEQ1xE
Just messing around with the engine, I finally figured out how to add multiple parallax layers. (ladders aren't implemented yet so that's why I only wall jump ๐) #MegaMan#MegaManX#Capcom#videogames@MMXEngine
We're thrilled to announce the launch of our full version trailer for Spellbound Survivors!
Dive deep into the heart of the game with an in-depth showcase featuring our new characters
Embrace the magic and face the challenges head-on!
https://t.co/FolHoEIUYw
๐ข From today, GameMaker will be free for non-commercial use on all platforms (excluding console). To further meet your needs, we are introducing a one-time licence, replacing our current subscriptions!
Dive into the immersive world of Spellbound Survivors and unleash your inner powers .
Get ready for epic battles and endless adventure!
Add it to your Steam wish list now and be the first to embark on this thrilling journey
#gaming#videogames#adventure#rougelike
#indiedev#gamedev#programmer I did this #mapgeneration in #gamemaker. The map is generated with the number of rooms you chose for each size. I used 4 room types for this video. The game is called Fallout Bunker.
#gamedev#programmer#compiler I programmed this simple interpreter in #gamemaker. It receives code as a string and convert it to a list of instruction which will run every frame of the game.