@Gfddds246771@Theeguy0@Wario64 Mem cards from Performance for the PlayStation use EEPROM, as well as their VMUs. N64 Controller Paks use RAM - arguably the third party N64 ones are better off than the official ones, as I've seen many vintage paks include a coin cell slot instead of the CR2032 being soldered in
@Gfddds246771@Theeguy0@Wario64 The save data in cartridges up until the GBA (not counting the GBA) were all RAM. The battery present in the cartridge was used to keep it powered with its controller to keep the save. The RAM could also be used as extra RAM period on the NES - The Legend of Zelda uses both.
@phoenixclaws @nintyfan1991 @Theeguy0@Wario64 The time "significant" holds however may depend on the flash controller, the manufacturer of the NAND, and type of NAND in question. That said, if "significant" is "10 years" and we're talking about video games, which are known to be collected on shelves, we're at an impasse.
@phoenixclaws @nintyfan1991 @Theeguy0@Wario64 NAND does not last forever, especially when not recharged. SSDs can loose data if not plugged in for a (significant) amount of time. The fact that XtraROM is based on NAND means it's still NAND, even if it's WORM. Macronix sells XtraROM on its cost savings, not longevity.
@nintyfan1991 @Theeguy0@Wario64 To be clear, the issues with the 3DS cartridges in question is a QC issue, and can be fixed by the end user. I'm not conflating it with storage failure. The failure here is with the chip separating from the board from a poor solder job during manufacturing.
@nintyfan1991 @Theeguy0@Wario64 in 2010 or so. Nintendo certainly didn't know there was a quality issue with the production for Pokemon Alpha Sapphire, Omega Ruby, and Shin Megami Tensei IV until they had already shipped cartridges - if they knew there was an issue, they certainly didn't make a fuss about -
@nintyfan1991 @Theeguy0@Wario64 any form of recall. I've got cartridges for the Atari 2600, NES, and Genesis in my store that don't work. That's Mask ROM; it's much sturdier than NAND, and even it won't last forever. It's yet to be seen how long industrial Blu-ray R/RE discs will last either.
@nintyfan1991 @Theeguy0@Wario64 Estimation is all anyone has until the time comes. It's not like disc replicators expected media to go bad within 2-5 years with the defects found in DVDs from the Philidelphia and Toronto replication plants between 2005-2009, or the Blu-rays made by specific Asian replicators -
@Theeguy0@Wario64 Switch cartridges are NAND, and are not expected to last any longer than 10 years.
And as far as I am concerned, going by LRG's publicly stated goal, they're grifters. I would own more than 2 Switch games if they weren't going to cost me $300 for a cartridge.
@NotoriousBrianC @monke_poop Duckstation and Mednafen (aka beetle_psx) are the current PS1 emulators. PSXR-PGXP's namesake features are present in the former two, while maintaining higher cycle accuracy. ePSXe is only useful when a system is too slow for any of the former 3.
@NonSenseLTDA @monke_poop mGBA does everything VBA does and better. VBA is very old, and wasn't cycle accurate when it was abandoned.
Is this what everyone telling us to stop using zSNES back in the day felt like...?
@SumRando1994 @monke_poop Retroarch functions as a frontend to the cores (libraries, actual emulator bits) of a number of emulators, but plenty of people still prefer not to use the Retroarch frontend. It can be a little combersome at times, especially if you need to poke through config menus a lot.
@Gyra_Solune @monke_poop VBA is a "good enough" accuracy emulator and all it did has been improved upon by mGBA, even the connection to Dolphin as of the last two years or so.
@sergeant_squid @monke_poop melonDS has had some solid work put into it from what I understand, but it's still not workable on everything, no. Unfortunately the cost of used hardware is still so cheap emulation is not exactly in super high demand. The DS-DSi line is the third highest selling console lineup.
@GameInGold @monke_poop VBA has been superseded in all features as far as I'm aware by mGBA, including connecting to Dolphin as of the last few years as I understand. mGBA supports emulating as a GameBoy Player too, which is neat for Pokemon Pinball Ruby & Sapphire - it's got rumble support.
@LabcoatLain @monke_poop Dolphin will be your best friend. I imagine there's probably an HD texture pack for the GC version, which should be easier to run than emulating the Wii U version unless you specifically want the Wii U additions beyond texture res. CEMU is for the Wii U.
@True_Allan @monke_poop Depending on what Wii game you want to play. Games that don't use motion or the pointer function work fine with button mapping to a regular controller.
@LostIn_Dementia @monke_poop I know someone who uses Duckstation standalone for emulating everything PS1, should run fine. ePSXe will run faster on slower hardware as it's less accurate: "close enough" runs faster. Personally I use mednafen through Retroarch, same deal on high demand.
https://t.co/5EHzHs7N5z
@Rawringx3nya @monke_poop Just wait until someone at Denuvo learns that the PlayStation Mini used an open source emulator instead of a derivative of POPS.