Capcom has opened up about how difficult Pragmata’s early development really was,
Director Cho Yonghee said the team’s first playable versions received very harsh feedback from inside Capcom.
“It was devastating,” “We were told that the game wasn’t interesting at all.”
Instead of giving up, the team rebuilt big parts of the game.
Cho said, “Our failures guided us to success.”
Producer Naoto Oyama added that the team kept improving the game through playtesting and feedback until they found the right balance between shooting, hacking, and exploration.