@LSXYZ9 Alas, you are asking a casual league player and twitter andy (most of the verbal community, which is wildly negative and echo chamber-y, as a whole) to have object permanence--let alone critical thinking skills.
As a top 250 gamer,
If you want to nerf protobelt, a 10 ap nerf is essentially pointless. People are already dipping away from being a true carry with this in an item slot—10 ap does not matter. Nerfing its haste is wildly more important. The cooldown nerf was good tho 👍
Patch 26.14 Full Preview!
Mages Bot
- we've pulled brand from the patch given the concerns around mages bot
- that said, we know this is a contentious topic, and I'll give some high level thoughts on how we see the situation (and more detailed thoughts in the patch rundown)
- we see mages bot as creating healthy diversity for the bot lane experience overall (roughly 4:1 ratio of traditional marksmen to mages), even though for some traditional marksmen, they can be quite frustrating
- it's important that players experience a mix of games at high intensity (eg. Playing adc against rengar/talon + mages bot) and also games that are more comfortable and low threat (maybe ivern jungle) as it creates the variety and flow state that keeps the game fun
- too much intensity or too little intensity would make the game unfun in the long run as you'd never really feel those spikes of cortisol and triumph (which is one of the reasons assassins need to be strong for example) or be constantly stressed
- marksmen are still the most popular bot carry in both pro and regular play
- mages bot also need to be viable picks to allow teams to undoom themselves in champ select for an ad mid pick like zed/yone/Yasuo
- that said, mages bot have pretty high winrates (often the highest), so aren't they overpowered?
- The winrates don't really tell the full story, but they are definitely strong for several reasons. Mages, especially simple ones like brand, veigar or Swain for example have quite shallow mastery curves (usually only gaining 3-4% after playing ~50 games and also starting very high on game 1) in addition to not being deeply played in bot lane (ie. many mage bot players haven't progressed the mastery curve that far when you encounter them AND the mastery curve is not that steep) -> a similar effect to if you played autofilled malphite top (high skill floor)
- adcs by contrast are typically harder to play but also reward that mastery depth more, meaning their winrates are relatively suppressed compared to mages bot
- I'm not saying that mages at high levels of mastery/skill are weak (see them in pro play or high elo ranked), but mainly saying that winrates don't tell the full story and we see them as relatively similar in power level overall, just often more forgiving and can be more tolerant of matchup
- adcs also have accelerated 3 item spikes in this season (compared to the other roles) due to bot quest, which also presents an interesting strategic balancing point (the mages a bit stronger on early item spikes and weaker on later ones)
- another balancing aspect of mages bot is that they typically represent a composition tradeoff. Eg. ori + yunara/lulu bot lane and win on 2/3 items or AD mid plus ziggs+engage bot and need to end the game fast
- if struggling with mages bot, champs like ezreal/sivir/zeri can be quite effective against them (dodge skills and have strong 2/3 item spikes and out scale)
- anyway, a nuanced conversation that I'll dig into more in a video later
Azir
- players have been complaining about a bunch of bugged functionality for Azir ever since we made the changes to make on hits work on him
- the team has fixed the vast majority of these bugs, eg. Things like jungle monsters not getting shuffled, pta not working, conq stacks, etc.
- thanks to all your bug reports in helping track these down and keep them coming!
Proto Harness
- when looking at our jungle nasus nerfs, we ended up deciding that a better nerf would be to target proto harness
- other users like shen jungle are also pretty strong, so we think pulling the champ nerfs and nerfing the item instead is a better direction and helps retain the power level of top nasus for example
The other changes in this patch are relatively straightforward, but lmk if there's any more detail wanted and I can cover them in the rundown next week
My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
-------------------------------------------------
I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
-----------------------------------------------------
So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort
First it was have you played the champ? Has your favorite pro played the champ? Now even that isn’t enough
All these games were Soraka mid. I was the only player on the server that played it, got reported/flamed every champ select. Didn’t matter, rift talked back then
Are we saying a climb like this is no longer possible? The game is that gone? Riot x Palantir technologies will algorithmically determine your Compliance Score at every moment your hands are on the keys?
Major issues with this. I mean riot in general has a lot of problems, but this is a certain level of targeting.
As a massively outspoken off meta player, this is disgusting. There is an insane number of strategies (that are unironically way better than ‘meta’) that would be banned under this system.
MANY melee + mage bot Laners, adc’s support, top lane counters, scaling junglers, and all sorts of picks are amazing. There is so much nuance to counter picks in a game with almost 200 characters.
For instance—I’ve been playing the game since beta, and have been in the top 250 players on my server. I’m certainly not the best, but I’ve got a degree of basic mastery on well over 150 champions, and have found countless ways to include them in a variety of roles and situations.
Making the game less friendly to people who like being outside the box and or finding the best unused strategies is so sad.
@drewlevin locked in Kalista support with an adc Caitlyn to counter pick an alistar support. Immediately got a lobby terminated and a queue ban. Posts aren’t going through so I no longer babw the picture. How is this allowed? It’s a fine pick
Lets GOOOOO! We won Doublelifts Retirement Tournament grand finals, super close and fun series and I got a PENTA! Loved my team and had the best time 🥳🥳🥳❤️
Thoughts on comp atm. Sivir I believe would most consistently have the chance to T8 the most out of the top decks vs wide field if you were to run a lot of sims, but I dont think Sivir is actually Best-In- Format overall if its elite vs elite. Left/right doesn't matter #riftbound
The IGN, “I like 14 yos#force” is allowed (LITERALLY FUCKING PEDOPHILIC RAPE) but yall forced me to name change “gay pride flag”
Wtf we doin riot @drewlevin
Let’s fix that ☺️