🚀 Parasail Season 0 Leaderboard Update!
Meet the TOP 10 running leaders dominating the competition 🔥
The race for $30K+ rewards is heating up! 🌡️
👉 Still time to climb – join now: https://t.co/g0BBWKkzt7
#DePIN#Parasail#Season0#Web3
A game team has to be capital efficient in order to set themselves up for success.
If you ask us, one of the best ways to do that is not letting infrastructure costs keep you stuck at the starting line.
Composable infrastructure unlocks a new era of creativity, innovation and opportunity. Learn how Decentralized Physical Infrastructure Networks (DePIN) change everything: https://t.co/wlBzADETod
.@Beamable Happy Hour, powered by MomentumX Global ⚡
Two weeks ago we hosted a massively successful event at Game Developers Conference with Beamable!
200+ leaders from traditional and Web3 game studios, VCs, blockchains, ecosystem partners, and more joined us throughout the evening for food, drinks, and intimate industry discussions.
Missed the event?
Find us in Dubai during @token2049 later this month for the next event!
RSVP link coming soon 🫡
🚀 Want MASSIVE Season Points? Delegate NOW!
💰 How it works:
1️⃣ Click "Delegate" to activate daily earnings (once for the whole Season)
2️⃣ Earn 100 base Season points per day (<$10 worth of a DePIN asset delegated)
3️⃣ Stack tiered bonuses:
Delegate 10–500 USD worth: 20 Season points per USD value day
Delegate 500–3,000 USD worth: 10 Season points per USD value day
Delegate 3,000–10,000 USD worth: 5 Season points per USD value day
Up to 69,900 points per day
🔥 Example Rewards:
Delegate 100 FIL (~300 USDT): 5,900 points per day
Delegate 1,000 FIL (~3,000 USDT): 34,900 points per day
Delegate 3,500 FIL (>10,000 USDT): 69,900 points per day
Delegate here: https://t.co/4JEJsXIsw9
*Please note that new delegations are updated on Season 0 page every 8 hours, 3 times a day. Do not be alarmed if your new delegation amount does not show up on the Season 0 page immediately after delegating
#DePIN #Crypto #Season0
When Amazon suddenly shut down GameSparks, over 2,000 games were affected.
The future is not depending on a sole provider.
The future is decentralized.
Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
We’re tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.