@graymattermanga I agree... but I will say the problem is is the direction. Looking at something like Steins;Gate, there's extended scenes with characters talking and not moving but it still looks interesting.
Still, if dialogue is not the focus of the show scenes like this are not a problem.
@lukecagg@ZeroShift7@GameRant Though I will also admit that considering that we know back then 10 mill players were on Xbox, that number probably grew, and most likely a bit more of 10% of those players actually bought the game, I also think the probability of it having sold much more than 30 mill is also low
@lukecagg@ZeroShift7@GameRant I'm all for using available data, but at this point that data is so old that is only useful as a starting point for calculation based on industry trends, and following that the chances of Palworld having sold around 25 to 30 million are the highest.
@lukecagg@ZeroShift7@GameRant And even so, not ALL XBox users have the game only on Gamepass, usually at least around 10% of those actually bought the game, so I'd say even with a worst case scenario the actual sales are much closer to 30 million.
@lukecagg@ZeroShift7@GameRant Though considering that even back at the beginning 10 million were on XBox it could be a bit more on that side when it comes to the console portion, so probably more towards the 22 on steam and 5 on Playstation.
Now that all the anime I was planning to watch this season started, Clevatess and Jaadugar are the two best ones as I expected, but Kaiju Girl is probably the most underrated, I think it really has potential to be my second favorite romance of the year after Ramparts of Ice.