@JaBArcade Keep at it boss. We all have bad days, and the gamedev route is not for the faint of heart, so its fine to share this as well. Sending you strength 🙌🏻🙌🏻
@Proto_Dev I think its a good idea: the good thing about that is that will feel less punishing to switch weapons that way. That way you encourage in-battle swaps that could be needed for beating certain parts of the game.
@Proto_Dev So inspiring! I am much older than you and even though I had almost the same story (I knew I wanted to create games with 16 years old) at your age didn't get started until much later.
Pretty cool seeing you have such a clear vision and plan! Wish you the best
Trying Grok3 and very impressed to be honest. The speed of the site is amazing and it feels like it reads my mind. Barely started testing but for the first time I am thinking of switching off OpenAI subscription
I have been working a couple days with o3-mini-high and I don't think its better than o1, at least for my use cases. It confuses me a lot and seems to lose context much quicker than o1. o1 feels much more professional, going back to it.
Been working on revamping all the mole spawning systems in order to have more control and be able to create levels and different difficulties within them. I am not done, still working in several systems but at least I am starting to see the light a bit.
The music is new too🎧
Been working on revamping all the mole spawning systems in order to have more control and be able to create levels and different difficulties within them. I am not done, still working in several systems but at least I am starting to see the light a bit.
The music is new too🎧
Been working on revamping all the mole spawning systems in order to have more control and be able to create levels and different difficulties within them. I am not done, still working in several systems but at least I am starting to see the light a bit.
The music is new too🎧
Been working on revamping all the mole spawning systems in order to have more control and be able to create levels and different difficulties within them. I am not done, still working in several systems but at least I am starting to see the light a bit.
The music is new too🎧
Been working on revamping all the mole spawning systems in order to have more control and be able to create levels and different difficulties within them. I am not done, still working in several systems but at least I am starting to see the light a bit.
The music is new too🎧
Been working on revamping all the mole spawning systems in order to have more control and be able to create levels and different difficulties within them. I am not done, still working in several systems but at least I am starting to see the light a bit.
The music is new too🎧
It's been a few days without posting, progress hasn't gone in a straight line and I got quite frustrated... In short I had some issues with crashes and pointers hehe. All good now, still working on some things that I wanted to have finished last week, but oh well...
@Proto_Dev You previously had an icon below? I think if you plan on having other states (stunned, shocked, etc) maybe it could make sense to add the status icon, indicating the duration remaining of the effect.