Earth 2 Reality Thread 3 - Global Multiplayer across entire Digital Earth.
We've been a little busy the past 4 weeks🌍✌️
🚨https://t.co/U813Crcxxa🚨
As I've said in the past, when we're quiet it usually means we're hyper focused on development & progress. Be sure you check out the above article to learn all the details about this milestone achievement for Earth 2.
#Earth2 #E2V1 #OpenWorld $ESS #Metaverse #RealityThread #multiplayer
Today, we're introducing AlphaEarth Foundations from @GoogleDeepMind , an AI model that functions like a virtual satellite which helps scientists make informed decisions on critical issues like food security, deforestation, and water resources. AlphaEarth Foundations provides a powerful new lens for understanding our planet by solving two major challenges: data overload and inconsistent information.
1️⃣ It combines information from dozens of sources to analyze the world's land and coastal waters in 10x10 meter squares, allowing for remarkable precision while tracking changes over time.
2️⃣ The system's key innovation is creating a highly compact summary for each square. These summaries require 16x less storage than those produced by other AI systems and enables scientists to create detailed, consistent maps of our planet, on-demand.
AlphaEarth Foundations represents a significant step forward in understanding the state and dynamics of our changing planet. 🌎🌎🌎
#Earth2 E2V1 Pre-Alpha Chapter:1 (A thread)
First, this is probably going to be the most significant release by #Earth2 since its inception. When @theshaneisaac (E2 CEO) said a lot has been going on behind the scenes, he wasn't exaggerating.
Quick summary of what's ahead....🧵
So many awesome skins from #Earth2
Which are your top three?
Ill start....
1. CybercoreX - Platinum
2. Anubis - Radioactive
3. Cheok Jun Gyeong - Gold
https://t.co/dLVg47iHXD
Is this significant?
It feels significant ...
Lowish ESS withdrawal for a Monday
0 withdrawn from ESS trial withdrawals (the only way to cash out)
And a whopping 1.1 million deposited back onto the platform!
Is this #metaverse#currency finally finding its feet?
🗺️#Explore a 1:1 scale #virtual Earth & collect hundreds of materials to #Craft & keep your character alive & equip to discover #minigame hot spots on $ESS staked #Player owned #properties like #Hordes inside the massive 510,072,000km2 #openworld of #E2V1✌️��
Earn loot drops, collect energy types or Farm E-ther which can be converted to the utility token $ESS or used to synthesise #characters amongst other things.
This is just one facet of the #Earth2 #Metaverse, as life starts to come online inside #E2V1 this year.
To learn more about Chapter 1 & the early life system check out:
https://t.co/sKftFel0rQ
To learn more about the latest #Earth2Hordes update check out:
https://t.co/4xIam9xst3
To watch the latest Vol. 3 combat mechanics video check out:
https://t.co/0jZ3oNLSZE
To learn how to stake $ESS on your properties, check out:
https://t.co/lYH901wMh0
Or to follow $ESS, tradable on the #DEX #UniSwap, check out:
https://t.co/MPow5s9XRK
Features set for release this year inside #E2V1 will introduce numerous new #Utility cases for $ESS, new burn mechanisms & new reward systems for #F2P #Players & land owners alike. From there we have more exciting features releases such as #EggHunts & early stage building.
I have designed the systems we're releasing this year to work together & provide opportunities in ways people might not realise just yet, will be cool to see how this develops & whether these predictions naturally occur or need more work.
#Earth2 #Metaverse #E2V1 $ESS #P2E #openworld #game #F2P
Chapter 1 Pre-Alpha "Explore. Craft. Survive." will be dropping this quarter welcoming the very first inhabitants to #E2V1 & introduce early mechanics that will form the foundation of life inside #Earth2🌍✌️
https://t.co/Bllx5ueASO<-👍💬💪
Read below for important details:
This update is no longer a simple avatar release but a significant update to the entire foundation of the #E2V1 world. When I first talked about dropping avatars I was eager to keep things moving and referred to a very simple system to test skins and movement, then to subsequently implement the full version after that.
While this approach would have brought new content out quickly, it could have turned into weeks of extra development time with little upside for the wider community, apart from testing the movement and appearance of the avatars, there would have been little else to do until another subsequent update.
Therefore I made the decision to focus solely on implementing the core part of the full system we plan to use long term on the platform.
I apologise that this release will take a little longer than originally anticipated, having moved away from the initial lower spec'd plan, but I'd like to get this right & ready for a wider audience to start using and enjoying. As much as I'd love to push out updates faster, I will be taking this approach to #E2V1 development in the future as well.
The plan will still be to release to our testing group first after our internal QA, test and then stabilise. If all looks good and we're happy with how everything is performing, we will push forward with a public release.
There will inevitably be ongoing adjustments, additions and tweaks to these type of systems over time.
It may seem like a long time, but #E2V1 was only released to our testing group 7 weeks ago! How crazy is that? I know for me it feels like many months already.
Nonetheless, during this short period of time we have not only released a couple of updated versions, and an updated version to the Earth 2 Launcher, but the team has also been working incredibly hard on the #E2V1 and #BE mechanics for the Chapter 1 systems - and there is a lot involved in this upcoming release.
We will be dropping an article later this week, which I believe will help our community understand the extensive list of features planned for this release and in turn explain why it is taking a little longer. I'd rather not spoil all of the details, but the article contains a lot of information about the various systems we're developing including rules of life, avatar synthesisation, death, saving, skins, day/night cycles, free to play model, avatar vitals, how land ownership fits in with all of this and much more. It is important to keep in mind that each of these systems needed to be designed and implemented, which takes time.
The article will also begin to reveal some of the design plans I have been working on to increase utility for T1 land, which will also include various T1 classes. I also intend to follow through and expand utility on T1 land into other upcoming mechanics on the platform, some of which will be revealed in a separate article in the near future and are also part of the Chapter 1 release.
Ideally, all going well, we will be testing early multiplayer at some stage this quarter and as mentioned earlier this year #Hordes in Q3, #EggHunt in Q4 & maybe some early buildings on properties. In addition to these goals, we have a couple of wild card features floating around in between as well.
I know I reiterate it from time to time, but the long term goal for #Earth2 has not changed. We are building a #geolocational #metaverse - a platform! We still want #Players building cities, providing more individualised experiences, advertising, trading, shopping, e-commerce, socialising and so forth. And I still have plans to link #E2V1 into #AR and support #VR, but we cannot do all of this at once. I am also looking at ways we can expand the team and setup a studio, probably in East Asia, to speed up development.
The current features we're focusing on plan to expand utility for land on a wide scale & introduce various experiences inside #E2V1, providing potential benefits for land owners & #Players alike on a broader level, while at the same time allowing our team to introduce mechanics that will be used throughout the future of the platform, test limitations and work our way around challenges as they arise.
Thanks for reading and don't forget to drop a like and comment on the video!
https://t.co/Bllx5ueASO<-👍💬💪
We appreciate the love and support and it also helps with the algorithm!
Keep an eye out for the article later this week - a lot of details incoming! I want life to have meaning inside Earth 2 and I believe my approach could change the way #Players consider each action on the platform.. possibly alter the overall dynamics in a number of ways.
#Metaverse #E2V1 #OpenWorld #earlyaccess #Earth2 $ESS
They doubted. They mocked.
First, they said Earth 2 @earth2io would never exist. Now they say it will never evolve. @theshaneisaac
But as the seasons shift, as flowers bloom where once was snow—Earth 2 E2V1 is gradually proving them all wrong.
Avatars, multiplayer, mini-games, building and DRAGONS incoming. 🐉
(Also, I just realized you can change the seasons to show the flowers 🌸—yay! Lol, thanks @E2Obsidian for sharing the location coordinates: -25.75683446828131, 28.148356682370927) @Earth2Korean check out the seasons function in your next livestream (+ / -)
#Earth2 #Metaverse #SeasonsChange
Music: Biometrix x Zeli - Lay Low, Copyright Free.
Mount Lico is an inselberg mountain in Mozambique and has a unique forest on top, in May 2018, Julian Bayliss of Oxford Brookes University, led an expedition to scale the sheer walls of Mount Lico and begin the study of its unique habitat. Amazing obscure geography Earth2
A quick clip of E2V1. I'm running it on max settings and at 180FPS on an RTX 3090
The clip is only 30FPS and 720 so it doesn't do E2V1 justice
#Earth2#Metaverse#Web3