I feel like being “constructive” implies that your review has to be some sort of feedback for the dev team.
A reviewer even attempting that feels out of step; I’m not here to tell anyone how the game should’ve been made, only how I feel about it. That’s it.
@MightyKeef no critic “needs” to be constructive. if a review wants to torch a game, it should. at a certain point we can’t be held responsible for how stupid or disingenuous some members of the audience are
I'm proud of the work we and the orgs we partnered with did to try and change copyright law. We really gave it our all, I can't see what else we could have done. This fails the needs of citizens in favor of a weak sauce argument from the industry, and it's really disappointing.
@WinkySteve Love this game but the enjoyment is so frontloaded. First four worlds are amazing and then you hit Terrydactyland and the game falls off a cliff
Holy shit you can agree to a duel in the middle of the battlefield in Dynasty Warriors: Origins and the soldiers will make an arena for you to have a one-on-one
Black Myth: Wukong reviews have dropped. @IGN gives TWO DIFFERENT SCORES.
China IGN gives a 10/10. The US score is 8/10.
Make of that what you will.
Links in reply.
KAI CENAT explain the Reason he playing Bloodborne first because to bring attention to @PlayStation & @fromsoftware_pr so they can make a Remaster or Remakle along a PC version . 🙏🙏
I’m experimenting with a shift towards monthly coverage. I’ve been a big fan of YouTubers like Raz who do a ‘Games I Played this month’ series.
I think it makes sense for the indie coverage I produce because it solves the problem of those small games not being SEO friendly.
The best game developers in the past were well-read people who didn't actually play that many games. I can't think of a person less qualified to make a good design decision than someone who thinks playing video games is a "hobby" and who has 500 titles in their steam library