I'm starting an Art fundraiser for my group, and to make sure it's a bit more rewarding, there will be milestone rewards if a set amount is met. (more details are in the image below) 🎨
(⬇️Donations for the fundraisers goes here)
https://t.co/l06sF7uEjQ
Bitstop is gonna take a bit of time to finish, making sure the room as a whole is optimized will take some time. We love seeing people, find their favorite games from their childhood. The area in the next teaser will be an all new one so hope you’re looking forward to it.
BunkBox HQ Cataclysm Teaser #2.
The museum hasn't really changed much in terms of design, we think the overall modern and simple look helps to make the art itself pop more, we can always make changes though at a later point if we get ideas for it.
#VRChat#VRC#VRChatworlds
There even is a small backroom that will have utility shelves and a doorway into the whole building's main storage room. Though as of this post it hasn’t been built yet so it’s locked up with warning tape in the mean-time.
My favorite kind of projects that genuinely feel like expression and not just supply and demand.
Some worlds still have that kind of magic, but most sadly feel lifeless in a sense, just a backdrop for the sake of a backdrop without having some kind of interactivity.
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Tbh i didn't realized it, and did got me very happy. My sister dmed me and said HAPPY BIRTHDAY to me. Apparently it's 2 august already xD
Happy birthday me ! xD
Shigeru Miyamoto believes trying to please everyone is exactly how things lose their identity 🎮
In a recent Famitsu interview, the Nintendo legend argued that developers should not begin by chasing global trends or trying to create something with the broadest possible appeal.
“If developers try to make something the world will like, it becomes generic.”
Instead, Miyamoto believes the strongest games begin with ideas, experiences, and hobbies that genuinely matter to their creators. The more personal and distinctive an idea is, the more likely players are to remember and connect with it.
He pointed to Pokémon as a perfect example. The franchise grew from Satoshi Tajiri’s childhood passion for collecting insects, including the desire to trade creatures with friends and complete a collection. That highly personal idea eventually became one of gaming’s biggest global phenomena.
Miyamoto’s message is simple: do not create for everyone. Create something only you could have made, and the world may connect with it naturally 💯
We all speaking on how bad the VTuber sphere is now? Cool! I'll share!
I've been completely ostracized in this "community" and have been told to my face why.
My model style, and the fact VTubers only view me as competition *because* of my expressive models.
Isn't that so fun?! :D
Sorry if there's been a lot of rants from me lately.
Life can be a little stressful sometimes, and trying to motivate myself to really stand up for myself can take it's time.
Not gonna lie, but after cutting some ties with some negative people, muting a lot of drama, Re-watching some old videos, revisiting some games I love, AND trying new games slowly.
Life has felt magical again after so many years have gone by.
Overall a lot of the changes in the lobby are aimed for a more Communal aesthetic. A combo of both spacious and detailed. A central point to the whole world. A world with a variety of things, some goals, some activities, and some secrets too.
As promised by the 100$ mark of the Art fundraiser!!
#VRChat#VRC#VRCWorld
Here’s a first look at the new entrance for HQ Cataclysm/Redux.
We wanted to go for something more than a simple small room as the spawn point and to get a good first vibe with the world. (Thread 🧵)
The Gift Shop itself has gotten a lot of design changes, objects in the gift shop are purely aesthetic though. Ideas about an in-game point system is considered similar to the arcade, however prized to spend points on is still being considered by the team.