@WeVennStudios Incredibly it was not so many hours! Did some base materials in Substance Painter then applied then selecting vertez colors... The texel density i used it a bit more freely, tried balancing the quality between prop size and how much important is the asset
After some days of texturing, we finally finished the props! We achieved 110 custom human made assets, take a look at some of them, what are your thoughts on them?
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Texturized and imported even more assets, created a simple plugin to easily bridge Blender, Substance Painter and Unreal, making it easir to import the Meshes and puting the textures like orm on my Master Material!
Started importing the barricades... Did the textures for the planks then assembled the already made barricades and some new ones, very optmized
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@Giulio6686 Hello Giulio, we are a small team building a TopDownShooter game with a Magipunk Aestethic (mixing Deco Art with Magical Crystal Energy), the game its still in prototype and we have more blockouts, but assets are on the way
A render for the train in Magipunk The Last Golden Line... The train will be the HUB of the game, where the player will be able to go to missions, upgrade weapons and much more!
#screenshotsaturday#indie#game
After a week of learning, finally i implemented a Motion Matching in the game, along with some extra animation codes, like IK for weapons... Learning from the GASP project, i was able to implement a good ragdoll system for the enemies
Did an internal playtest in a local University, it was really cool! And scary... Its cool seeing someone love your game, but at the same time its scary seeing the bugs and flaws, but in the end, seeing the flaws helps into improving the game
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Working on the first Crystal Monster enemy for the game! These monsters should test the agility and the reflexes of the player... The crystals on its back represent the excess magic energy coming from within, its tail will be able to launch energy blast
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Here's a quick look at combat in Magipunk: The Last Golden Line, the game i'm building with a small team. Enemies flank, throw grenades, and occasionally panic and run. More coming soon.
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